事件

瘟疫下的掘墓人

black_death.1017in_game/events/situations/black_death.txt:1659
瘟疫下的掘墓人

Bubonic Plague在全国的肆虐为民众带来了无比的恐怖,但却让Target Location的医务工作者产生了浓厚的兴趣。穿戴着长袍和手套的科研先驱准备将我们的医学认识推广到新的高度,他们唯一的要求就是希望允许他们接触那些新近去世的众多实验对象……

需要腺鼠疫疫病immediate, trigger农民社会阶级option 1bd1017_cd变量trigger

定义in_game/events/situations/black_death.txt:1659

1660type = country_event
1661category = situation_event
1663title = black_death.1017.t 瘟疫下的掘墓人
1664desc = black_death.1017.desc Bubonic Plague在全国的肆虐为民众带来了无比的恐怖,但却让Target Location的医务工作者产生了浓厚的兴趣。穿戴着长袍和手套的科研先驱准备将我们的医学认识推广到新的高度,他们唯一的要求就是希望允许他们接触那些新近去世的众多实验对象……
1665outcome = neutral
1666image = "gfx/interface/illustrations/situation/black_death.dds"
1668trigger = {
1669NOT = {
1669has_variable = bd1017_cd
}
1670country_has_disease = disease:bubonic_plague
1671any_owned_location = {
1672disease_presence = {
1672value > 0
}
}
}
1676immediate = {
1677set_variable = bd1017_cd
1678random_owned_location = {
1679limit = {
1680disease_presence = {
1680value > 0
}
}
1682save_scope_as = target_location
1683random_neighbor_location = {
1684save_scope_as = target_location2
}
}
}

选项

A很好,给他们许可……
1692add_research_progress = research_progress_mild_bonus (5)
1694scope:target_location = {
1695random_pop = {
1696limit = {
1697owner = root
1698pop_type = pop_type:peasants
}
1700add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
1702change_prosperity = prosperity_very_weak_bonus (0.05)
}
1704add_stability = stability_mild_penalty (-7)
1705change_societal_value = {
}
B这样做没什么好结果!
1711add_research_progress = research_progress_weak_penalty (-2.5)
1712change_societal_value = {
}
1713change_societal_value = {
}
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