事件

渴望社交

black_death.1016in_game/events/situations/black_death.txt:1577
渴望社交

自瘟疫爆发以来,许多民众出于恐惧避免参与大型集会和公共节日。但随着时间推移,即便最孤僻的人也最终会渴望同他人社交。

平民的怨言和微词与日俱增。如果我们进一步压制并阻挠庆祝活动的举办,可能会引起相当规模的社会动荡。

需要腺鼠疫疫病immediate, option 1, triggerbd1016_cd变量trigger

定义in_game/events/situations/black_death.txt:1577

1578type = country_event
1579category = situation_event
1581title = black_death.1016.t 渴望社交
1582desc = black_death.1016.desc 自瘟疫爆发以来,许多民众出于恐惧避免参与大型集会和公共节日。但随着时间推移,即便最孤僻的人也最终会渴望同他人社交。

平民的怨言和微词与日俱增。如果我们进一步压制并阻挠庆祝活动的举办,可能会引起相当规模的社会动荡。
1583outcome = neutral
1584image = "gfx/interface/illustrations/situation/black_death.dds"
1586trigger = {
1587NOT = {
1587has_variable = bd1016_cd
}
1588country_has_disease = disease:bubonic_plague
}
1591weight_multiplier = {
1592base = 1
1593modifier = {
1594add = 1.5
1595has_country_modifier = black_death_austerity_movement
}
}
1599immediate = {
1600set_variable = bd1016_cd
1601random_owned_location ?= {
1602limit = {
1603disease_presence = {
1603value > 0
}
1604NOT = {
1604disease_has_stagnated = disease:bubonic_plague
}
1605disease_resistance(disease:bubonic_plague) < 0.5
}
1607save_scope_as = target_location
}
}

选项

A安抚社会情绪比公共卫生更重要。
1614if = {
1615limit = {
1616exists = scope:target_location
}
1618scope:target_location = {
1619province = {
1620every_location_in_province = {
1621limit = {
1622NOT = {
1622disease_has_stagnated = disease:bubonic_plague
}
1623disease_resistance(disease:bubonic_plague) < 0.5
}
1625if = {
1626limit = {
1626disease_presence = {
1626value > 0
}
}
1627change_disease_presence = {
1629value = 0.10
}
}
1632else = {
1633set_disease_presence = {
1635value = 0.10
}
}
}
}
}
}
1642else = {
1643add_government_power = government_power_mild_penalty (-5)
}
1645change_societal_value = {
}
B我们不能冒瘟疫扩散的风险!
1651add_stability = stability_weak_penalty (-2.5)
1652add_estate_satisfaction = {
}
1655change_societal_value = {
}
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