事件

瘟疫下的行政低效

black_death.1014in_game/events/situations/black_death.txt:1378
瘟疫下的行政低效

Target Country的广袤令我们深以为豪。但是我们的国家规模也使得Flavor Rank的众多末梢组织无法整齐划一地对瘟疫作出有效的反应。

摆在我们面前的有两种选择。一是维持对瘟疫应对机制的集中部署,但效率将随之降低;二是授权地方当局自行处理辖区内的瘟疫。无论选择哪种方式,Flavor Rank的政权延续是摆在第一位的。我们必须对这样一个问题作出简要的回答,那就是在我们这个黑暗的时代,到底是牺牲民众的鲜血,还是牺牲王冠的权力。

需要腺鼠疫疫病immediate, triggerbd1014_cd变量triggerfar_away_locations变量after, immediatehad_overextension_event变量triggerplagued_locations_variable变量option 2

定义in_game/events/situations/black_death.txt:1378

1379type = country_event
1380category = situation_event
1382title = black_death.1014.t 瘟疫下的行政低效
1383desc = black_death.1014.desc Target Country的广袤令我们深以为豪。但是我们的国家规模也使得Flavor Rank的众多末梢组织无法整齐划一地对瘟疫作出有效的反应。

摆在我们面前的有两种选择。一是维持对瘟疫应对机制的集中部署,但效率将随之降低;二是授权地方当局自行处理辖区内的瘟疫。无论选择哪种方式,Flavor Rank的政权延续是摆在第一位的。我们必须对这样一个问题作出简要的回答,那就是在我们这个黑暗的时代,到底是牺牲民众的鲜血,还是牺牲王冠的权力。
1384outcome = neutral
1385image = "gfx/interface/illustrations/situation/black_death.dds"
1387trigger = {
1388NOT = {
1388has_variable = bd1014_cd
}
1389NOT = {
1389has_variable = had_overextension_event
}
1390country_has_disease = disease:bubonic_plague
1391any_owned_location = {
1392count > 25
1393disease_presence = {
1393value > 0
}
}
}
1398immediate = {
1399set_variable = bd1014_cd
1400save_scope_as = target_country
1401set_variable = {
1403value = yes
}
1405remove_variable = plagued_locations_variable
1406set_variable = {
1408value = 0
}
1410ordered_owned_location = {
1411order_by = {
1412value = {
1413value = proximity
1414multiply = {
1415value = "disease_presence(disease:bubonic_plague)"
}
}
}
1419limit = {
1420disease_presence = {
1420value > 0
}
1421is_capital = no
}
1423max = 50
1424check_range_bounds = no
1425set_variable = {
1427value = yes
}
1429owner = {
1430change_variable = {
1432add = 1
}
}
}
1436ordered_owned_location = {
1437order_by = {
1438value = {
1439value = proximity
1440multiply = -1
}
}
1443limit = {
1444has_variable = far_away_locations
}
1446max = 1
1447check_range_bounds = no
1448save_scope_as = target_location
}
}
1485after = {
1486every_owned_location = {
1487limit = {
1488has_variable = far_away_locations
}
1490remove_variable = far_away_locations
}
1492remove_variable = plagued_locations_variable
}

选项

A必须不惜一切代价维护中央控制!
1455add_country_modifier = {
1457years = 5
1458mode = add_and_extend
}
1460change_societal_value = {
}
B可以放松一些地方自治……
1466custom_tooltip = far_away_locations_with_plague_loses_10_control_tt 我们拥有的距Capital最远的地点(如Target Location)将减少‑10%控制力
1467hidden_effect = {
1468every_owned_location = {
1469limit = {
1469has_variable = plagued_locations_variable
}
1470change_control = control_mild_penalty (-0.1)
}
}
1474change_societal_value = {
}
1475add_government_power = {
1477add = {
1479divide = 5
1480multiply = -1
}
}
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