事件

瘟疫下的税收紧张

black_death.1013in_game/events/situations/black_death.txt:1309
瘟疫下的税收紧张

Target Location的农村已经被瘟疫所侵蚀,当地居民因此停止了纳税。对于那些还没有被瘟疫所击垮的人,仅仅是满足自己生存所需就已经掏光他们家底了,更不要说履行Flavor Rank的税收义务了。

当然,比起财政紧张而导致全国民众陷入普遍困难来讲,苦一苦当地的平民似乎是不值一提的。因此我们的税务官一直在加紧对税款的催收。不幸的是,他们可能会斩木揭竿作为回应。

需要腺鼠疫疫病immediate, trigger对平民减税静态修正triggerbd1013_cd变量trigger

定义in_game/events/situations/black_death.txt:1309

1310type = country_event
1311category = situation_event
1313title = black_death.1013.t 瘟疫下的税收紧张
1314desc = black_death.1013.desc Target Location的农村已经被瘟疫所侵蚀,当地居民因此停止了纳税。对于那些还没有被瘟疫所击垮的人,仅仅是满足自己生存所需就已经掏光他们家底了,更不要说履行Flavor Rank的税收义务了。

当然,比起财政紧张而导致全国民众陷入普遍困难来讲,苦一苦当地的平民似乎是不值一提的。因此我们的税务官一直在加紧对税款的催收。不幸的是,他们可能会斩木揭竿作为回应。
1315outcome = neutral
1316image = "gfx/interface/illustrations/situation/black_death.dds"
1318trigger = {
1319NOT = {
1319has_variable = bd1013_cd
}
1320country_has_disease = disease:bubonic_plague
1321any_owned_rural_location = {
1321disease_presence = {
1321value > 0.25
}
}
1322NOT = {
1322has_country_modifier = peasants_estate_less_tax_burden
}
}
1325immediate = {
1326set_variable = bd1013_cd
1327random_owned_rural_location = {
1328limit = {
1328disease_presence = {
1328value > 0.25
}
}
1329save_scope_as = target_location
}
}

选项

A暴民还是良民都得交税!
1335scope:target_location = {
1336change_control = control_mild_bonus (0.1)
1337custom_tooltip = every_pop_25_satisfaction_loss_tt 我们位于Target Location的人群会失去pop satisfaction extreme penalty人群满意度
1338hidden_effect = {
1339every_pop = {
1340limit = {
1341owner = root
}
1343add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
B在这艰难时期,应该下调赋税……
1352scope:target_location = {
1353change_control = control_mild_penalty (-0.1)
1354custom_tooltip = every_pop_10_satisfaction_gain_tt 我们位于Target Location地点的人群会获得pop satisfaction mild bonus人群满意度
1355hidden_effect = {
1356every_pop = {
1357limit = {
1358owner = root
}
1360add_pop_satisfaction = pop_satisfaction_mild_bonus (0.1)
}
}
}
C受苦的人们不用交税!
1369add_stability = stability_mild_bonus (7)
1370add_country_modifier = {
1372years = 5
1373mode = add_and_extend
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明