事件

军中祸事

black_death.1009in_game/events/situations/black_death.txt:932
军中祸事

我们一支野战部队中的士兵感染了疫病。疫病医生警告称,如果不立即解散部队进行治疗,整个部队都将陷入患病的危险。

当然,从军事上讲,解散一支现役部队是极不明智的,因此我们必须在保护战士们的生命和为了Flavor Rank的利益让他们光荣赴死之间做出抉择。

需要腺鼠疫疫病triggerbd1009_cd变量trigger

定义in_game/events/situations/black_death.txt:932

933type = country_event
934category = situation_event
936title = black_death.1009.t 军中祸事
937desc = black_death.1009.desc 我们一支野战部队中的士兵感染了疫病。疫病医生警告称,如果不立即解散部队进行治疗,整个部队都将陷入患病的危险。

当然,从军事上讲,解散一支现役部队是极不明智的,因此我们必须在保护战士们的生命和为了Flavor Rank的利益让他们光荣赴死之间做出抉择。
938outcome = neutral
939image = "gfx/interface/illustrations/situation/black_death.dds"
941trigger = {
942NOT = {
942has_variable = bd1009_cd
}
943country_has_disease = disease:bubonic_plague
944any_unit = {
945exists = this
946is_army = yes
947NOT = {
947has_unit_modifier = disease_outbreak
}
}
}
951immediate = {
952set_variable = bd1009_cd
953random_unit = {
954limit = {
955is_army = yes
956NOT = {
956has_unit_modifier = disease_outbreak
}
}
958save_scope_as = random_unit
959unit_location = {
960save_scope_as = target_location
961province ?= {
962save_scope_as = target_province
}
}
}
}

选项

A这些小病不妨碍我们前进!
971scope:random_unit = {
972add_unit_modifier = {
973modifier = disease_outbreak
974years = 1
975mode = add_and_extend
}
}
BTarget Location的群众一定愿意慷慨解囊……
983trigger = {
983exists = scope:target_province
}
984scope:target_province = {
985if = {
986limit = {
986province_food >= 200
}
987change_province_food = -200
}
989else = {
990every_location_in_province = {
990change_prosperity = prosperity_very_weak_penalty (-0.05)
}
}
}
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