事件

德里的窘境

black_death.1007in_game/events/situations/black_death.txt:725
德里的窘境

我们Country常常被比喻成一幅精美的挂毯,来自众多民族和宗教团体的各色人民紧密地交织成一幅画卷。但随着这场灾难性的瘟疫降临,这幅挂毯细微的接缝开始撕裂……

我们Flavor Rank的不同宗教团体现在视彼此为仇寇。他们扼住彼此的喉咙,指责正是对方和对方信仰的神祇带来了这场灾难。如果我们不能加以控制,一场血腥的屠杀也许在所难免。

需要德里国家trigger腺鼠疫疫病triggerbd1007_cd变量trigger

定义in_game/events/situations/black_death.txt:725

726type = country_event
727category = situation_event
729title = black_death.1007.t 德里的窘境
730desc = black_death.1007.desc 我们Country常常被比喻成一幅精美的挂毯,来自众多民族和宗教团体的各色人民紧密地交织成一幅画卷。但随着这场灾难性的瘟疫降临,这幅挂毯细微的接缝开始撕裂……

我们Flavor Rank的不同宗教团体现在视彼此为仇寇。他们扼住彼此的喉咙,指责正是对方和对方信仰的神祇带来了这场灾难。如果我们不能加以控制,一场血腥的屠杀也许在所难免。
731outcome = neutral
732image = "gfx/interface/illustrations/situation/black_death.dds"
734trigger = {
735NOT = {
735has_variable = bd1007_cd
}
736tag = DLH
737country_has_disease = disease:bubonic_plague
738any_owned_location = {
739any_pop = {
739religion = root.religion
}
740any_pop = {
740religion != root.religion
}
}
}
744immediate = {
745set_variable = bd1007_cd
746random_owned_location = {
747limit = {
748any_pop = {
748religion = root.religion
}
749any_pop = {
749religion != root.religion
}
}
751save_scope_as = target_location
752random_pop = {
753limit = {
753religion = root.religion
}
754religion = {
754save_scope_as = target_owner_religion
}
}
756random_pop = {
757limit = {
757religion != root.religion
}
758religion = {
758save_scope_as = target_other_religion
}
}
}
}

选项

A他们敢?
766create_rebel = {
767category = religious
768religion = scope:target_other_religion
769save_scope_as = target_rebel
}
771scope:target_location.province = {
772every_location_in_province = {
773every_pop = {
774limit = {
774religion = scope:target_other_religion
}
775change_pop_allegiance = scope:target_rebel
}
777every_pop = {
778limit = {
779religion = root.religion
}
781split_pop = {
782fraction = 0.03
783religion = scope:target_other_religion
}
}
}
}
B请求当地教派首领出面解决。
793custom_tooltip = black_death.1007.b.tl 我们试图将控制力让渡给当地宗教领袖以平息骚乱。
794scope:target_location.province = {
795every_location_in_province = {
796limit = {
796is_capital = no
}
797change_control = control_extreme_penalty (-0.33)
798change_prosperity = prosperity_severe_penalty (-0.2)
}
}
C以威胁全面军管进行施压。
806add_stability = stability_mild_penalty (-7)
807add_government_power = government_power_mild_penalty (-5)
808add_estate_satisfaction = {
}
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