常量组本版本变更
NCombat
常量 79
NCombat|ASSAULT_ATTACKER_LOSS
NCombat|ASSAULT_ATTACKER_MORALE_LOSS
NCombat|ASSAULT_DEFENDER_LOSS
NCombat|ASSAULT_DEFENDER_MORALE_LOSS
NCombat|ASSAULT_DICE_MODIFIER
NCombat|ASSAULT_WIDTH_LIMIT
NCombat|BASE_MORALE_DAMAGE
NCombat|BOMBARD_BASE_CHANCE
NCombat|BOMBARD_HOURS
NCombat|BREACH_REPAIR_PER_DAY
NCombat|COMBAT_BASE
NCombat|COMBAT_DAMAGE_MULT
NCombat|COMBAT_DICE_SIDE
NCombat|COMBAT_HOURLY_MORALE_TICK
NCombat|COMBAT_IMPRISONED_UNIT_DEATH_RATE
NCombat|COMBAT_MAX
NCombat|COMBAT_SPEED_SCALE
NCombat|DAYS_PER_SIEGE_PHASE
NCombat|DAYS_PER_SIEGE_PHASE_WITHOUT_FORT
NCombat|EXPERIENCE_GAIN
NCombat|FOOD_PERCENTAGE_LOST_AT_OCCUPATION
NCombat|FOOD_PERCENTAGE_LOST_AT_RETREAT
NCombat|GARRISON_AFTER_OCCUPATION
NCombat|HOURS_PER_PHASE
NCombat|INITIATIVE_BASE_CHANCE
NCombat|INITIATIVE_CHANCE_EACH
NCombat|INITIATIVE_CHANCE_HOURS
NCombat|INITIATIVE_CHANCE_MAX
NCombat|LAND_EXPERIENCE_DAMAGE_REDUCTION
NCombat|LAND_LEVY_COMBAT_IMPACT
NCombat|LAND_MORALE_DAMAGE_MODIFIER
NCombat|LAND_STRENGTH_DAMAGE_MODIFIER
NCombat|LAND_WAR_EXHAUSTION_FROM_LOSSES
NCombat|MAX_BREACH
NCombat|MAX_FRONTAGE_OVERSTACKING
NCombat|MAX_WAR_EXHAUSTION_FROM_BATTLE
NCombat|MINIMUM_COMBAT_DURATION
NCombat|MINIMUM_NAVAL_COMBAT_DURATION
NCombat|MIN_DAYS_PER_SIEGE_PHASE
NCombat|MORALE_COLLAPSE_THRESHOLD
NCombat|NAVAL_COMBAT_DAMAGED_SHIP_EXTRA_CAPTURE_SCALE
NCombat|NAVAL_COMBAT_DAMAGED_SHIP_SINK_CHANCE
NCombat|NAVAL_COMBAT_SHIP_STR_SINK_THRESHOLD
NCombat|NAVAL_EXPERIENCE_DAMAGE_REDUCTION
NCombat|NAVAL_LEVY_IMPACT
NCombat|NAVAL_LOW_MORALE_THRESHOLD
NCombat|NAVAL_MORALE_DAMAGE_MODIFIER
NCombat|NAVAL_RETREAT_CHANCE
NCombat|NAVAL_RETREAT_DAMAGE_THRESHOLD
NCombat|NAVAL_STRENGTH_DAMAGE_MODIFIER
NCombat|NAVAL_WAR_EXHAUSTION_FROM_LOSSES
NCombat|NAVY_OVERRUN_EXTRA_CAPTURE_CHANCE
NCombat|NOT_ENGAGED_MORALE_DAMAGE_MODIFIER
NCombat|NOT_ENGAGED_STRENGTH_DAMAGE_MODIFIER
NCombat|PRESTIGE_FROM_LAND
NCombat|PRESTIGE_FROM_NAVAL
NCombat|PRESTIGE_VS_RIVAL
NCombat|RETREAT_STRENGTH_DAMAGE
NCombat|RIVER_CROSSING_DICE
NCombat|SEA_LANDING_DICE
NCombat|SIEGE_BREACH_IMPACT
NCombat|SIEGE_BREACH_LOSS
NCombat|SIEGE_DAYS_PER_PHASE
NCombat|SIEGE_DEFENDER_DESERTION_IMPACT
NCombat|SIEGE_DEFENDER_DESERTION_LOSS
NCombat|SIEGE_DISEASE_IMPACT
NCombat|SIEGE_FOOD_SHORTAGE_IMPACT
NCombat|SIEGE_FOOD_SHORTAGE_LOSS
NCombat|SIEGE_MAX_FORT_LIMIT_BONUS
NCombat|SIEGE_MEMORY
NCombat|SIEGE_REGIMENTS_FOR_ARTILLERY
NCombat|SIEGE_SUPPLY_SHORTAGE_IMPACT
NCombat|SIEGE_SUPPLY_SHORTAGE_LOSS
NCombat|SIEGE_WATER_SHORTAGE_IMPACT
NCombat|SIEGE_WATER_SHORTAGE_LOSS
NCombat|SIEGE_WIN
NCombat|STRAIT_CROSSING_DICE
NCombat|TRADITION_GAIN_LAND
NCombat|TRADITION_GAIN_NAVAL
定义loading_screen/common/defines/00_defines.txt:402
404NAVAL_LEVY_IMPACT = 0.05
405RETREAT_STRENGTH_DAMAGE = 0.1
406GARRISON_AFTER_OCCUPATION = 0.010
407MORALE_COLLAPSE_THRESHOLD = 0.05
408MINIMUM_COMBAT_DURATION = 24
409MINIMUM_NAVAL_COMBAT_DURATION = 72
410NAVAL_LOW_MORALE_THRESHOLD = 1.5
412BOMBARD_BASE_CHANCE = 0.2
413BOMBARD_HOURS = 5
414HOURS_PER_PHASE = 5
415COMBAT_DICE_SIDE = 10
416COMBAT_BASE = 5
417COMBAT_MAX = 15
418COMBAT_DAMAGE_MULT = 0.01
419COMBAT_HOURLY_MORALE_TICK = 0.01
420COMBAT_IMPRISONED_UNIT_DEATH_RATE = 0.4
421STRAIT_CROSSING_DICE = -2
422RIVER_CROSSING_DICE = -1
423SEA_LANDING_DICE = -1
425FOOD_PERCENTAGE_LOST_AT_OCCUPATION = 0.9
427MAX_FRONTAGE_OVERSTACKING = 1.25
429LAND_LEVY_COMBAT_IMPACT = 0.75
431INITIATIVE_BASE_CHANCE = 0.1
432INITIATIVE_CHANCE_EACH = 0.02
433INITIATIVE_CHANCE_HOURS = 0.01
434INITIATIVE_CHANCE_MAX = 0.1
436COMBAT_SPEED_SCALE = 0.05
438NAVAL_EXPERIENCE_DAMAGE_REDUCTION = 0.5
439LAND_EXPERIENCE_DAMAGE_REDUCTION = 0.5
441LAND_STRENGTH_DAMAGE_MODIFIER = 0.2
442NAVAL_STRENGTH_DAMAGE_MODIFIER = 0.25
443LAND_MORALE_DAMAGE_MODIFIER = 1.0
444NAVAL_MORALE_DAMAGE_MODIFIER = 0.2
445NOT_ENGAGED_STRENGTH_DAMAGE_MODIFIER = 1.1
446NOT_ENGAGED_MORALE_DAMAGE_MODIFIER = 1.2
448NAVY_OVERRUN_EXTRA_CAPTURE_CHANCE = 0.15
449NAVAL_COMBAT_DAMAGED_SHIP_EXTRA_CAPTURE_SCALE = 0.025
451NAVAL_COMBAT_SHIP_STR_SINK_THRESHOLD = 0.1
452NAVAL_COMBAT_DAMAGED_SHIP_SINK_CHANCE = 10
455NAVAL_RETREAT_DAMAGE_THRESHOLD = 0.5
456NAVAL_RETREAT_CHANCE = 10
458BASE_MORALE_DAMAGE = 1.0
460FOOD_PERCENTAGE_LOST_AT_RETREAT = 0.5
462EXPERIENCE_GAIN = 30
463LAND_WAR_EXHAUSTION_FROM_LOSSES = 1
465NAVAL_WAR_EXHAUSTION_FROM_LOSSES = 1.5
466MAX_WAR_EXHAUSTION_FROM_BATTLE = 5.0
469TRADITION_GAIN_LAND = 10
470TRADITION_GAIN_NAVAL = 20
473PRESTIGE_VS_RIVAL = 1.5
475PRESTIGE_FROM_LAND = 0.5
476PRESTIGE_FROM_NAVAL = 0.5
479DAYS_PER_SIEGE_PHASE = 30
480MIN_DAYS_PER_SIEGE_PHASE = 7
481DAYS_PER_SIEGE_PHASE_WITHOUT_FORT = 15
482SIEGE_DISEASE_IMPACT = 0.05
483SIEGE_MAX_FORT_LIMIT_BONUS = 8
484SIEGE_REGIMENTS_FOR_ARTILLERY = 3
485SIEGE_MEMORY = 11
486SIEGE_WIN = 20
487MAX_BREACH = 3
488BREACH_REPAIR_PER_DAY = 0.01
490SIEGE_SUPPLY_SHORTAGE_LOSS = 0.02
491SIEGE_SUPPLY_SHORTAGE_IMPACT = 1
493SIEGE_FOOD_SHORTAGE_LOSS = 0.03
494SIEGE_FOOD_SHORTAGE_IMPACT = 2
496SIEGE_WATER_SHORTAGE_LOSS = 0.05
497SIEGE_WATER_SHORTAGE_IMPACT = 3
499SIEGE_DEFENDER_DESERTION_LOSS = 0.1
500SIEGE_DEFENDER_DESERTION_IMPACT = 2
502SIEGE_BREACH_LOSS = 0.05
503SIEGE_BREACH_IMPACT = 2
505SIEGE_DAYS_PER_PHASE = 5
507ASSAULT_ATTACKER_LOSS = 2.5
508ASSAULT_ATTACKER_MORALE_LOSS = 3.0
509ASSAULT_DEFENDER_LOSS = 0.03
510ASSAULT_DEFENDER_MORALE_LOSS = 0.3
511ASSAULT_DICE_MODIFIER = 5
512ASSAULT_WIDTH_LIMIT = 1