常量

NGraphics|SPECULAR_BACK_LIGHT_DIFFUSE

NGraphics|SPECULAR_BACK_LIGHT_DIFFUSEloading_screen/common/defines/graphic/00_graphics.txt:144

There's a special kind of backlight in the terrain shader. The light is always positioned for maximum specular reflection for surface normal of (0, 1, 0)

定义loading_screen/common/defines/graphic/00_graphics.txt:144

0.06
0.3
1.0
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