建筑建筑耕种村落farming_village食物是文明运转的源泉。田地不仅能养活居民,还能喂养许多其他动物,并从中获取其他产品。这种组合是任何定居点繁荣发展的关键。花费建造商品 0.25砖块建造时间365天条件潜在条件(地点)Raw material: 小麦或玉米或稻米或杂谷或豆类或马铃薯或牲畜或橄榄或水果或羊毛具体条件修正每级,按商品获取度本地食物容量+100原料生产产出+2.5%本地农民阶层力量+25%农民自主权+1%不缩放劳工岗位容量+100士兵岗位容量+50生产方式 1耕种村落需求消耗0.027工具1.09黏土产出0.5牲畜基础成本0.63基础收入0.75基础利润+0.13关联需要 10商品水果Location potential豆类Location potential牲畜Location potential玉米Location potential杂谷Location potential橄榄Location potential马铃薯Location potential稻米Location potential小麦Location potential羊毛Location potential隶属于 1村庄建筑类别引用 3社会阶级农民Pop type商品需求·村落建造建造商品地点等级乡村Location rank前置于 1铁桥选项 3脚本 3引用 3Rrural_building_cap最大等级Vvillage_build_time建造时间Vvillage_employment_size雇佣规模定义in_game/common/building_types/rural_buildings.txt:117audio_tier = 1is_foreign = nomax_levels = rural_building_capstartup_ramp_target = rural_startup_ramp_targetpop_type = peasantsis_village = yescategory = village_categoryemployment_size = village_employment_size (1)rural_settlement = yes显示完整脚本(47行)历史记录