耕种村落
建筑本版本变更

耕种村落

farming_villagein_game/common/building_types/rural_buildings.txt:116

食物是文明运转的源泉。田地不仅能养活居民,还能喂养许多其他动物,并从中获取其他产品。这种组合是任何定居点繁荣发展的关键。

需要水果商品location potential豆类商品location potential牲畜商品location potential玉米商品location potential杂谷商品location potential橄榄商品location potential马铃薯商品location potential稻米商品location potential小麦商品location potential羊毛商品location potential

修正

生产方式 1

定义in_game/common/building_types/rural_buildings.txt:116

117audio_tier = 1
118is_foreign = no
119max_levels = rural_building_cap
120startup_ramp_target = rural_startup_ramp_target
121pop_type = peasants
123is_village = yes
125category = village_category
126employment_size = village_employment_size
128rural_settlement = yes
130location_potential = {
131OR = {
132raw_material = goods:wheat
133raw_material = goods:maize
134raw_material = goods:rice
135raw_material = goods:millet
136raw_material = goods:legumes
137raw_material = goods:potato
138raw_material = goods:livestock
139raw_material = goods:olives
140raw_material = goods:fruit
141raw_material = goods:wool
}
}
147build_time = village_build_time
149unique_production_methods = {
150farming_village_maintenance = {
151tools = 0.0267
152clay = 1.0896
154output = 0.5
156produced = livestock
158debug_max_profit = rural_profit_margin
160category = building_maintenance
}
}
164construction_demand = village_construction
173raw_modifier = {
}
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