自动修正·自动修正来自负稳定度negative_stability_impact条件潜在条件稳定度 < 0具体条件修正随稳定度变化:-100时×1 → 0时×0公式:稳定度 × −0.01建筑成熟度增长−25% → 0%阶层满意度均衡点−30% → 0%雇佣兵规模+50% → 0%每月末日值+0.5 → 0每月仁义−0.1 → 0关联脚本 2引用 1Nnegative_stability_satisfaction_scaleModifiers提及 1稳定度Name定义in_game/common/auto_modifiers/country.txt:414▾potential_trigger = {stability < 0}▾scales_with = {value = stabilitymultiply = -0.01}global_building_establishment_speed = -0.25global_estate_target_satisfaction = negative_stability_satisfaction_scale (−30%)global_mercenaries_modifier = 0.5monthly_doom = 0.5monthly_righteousness = -0.1历史记录