WydarzenieZmienione w tej wersji

Target: kolonia

colonial_charter.100in_game/events/colonization/colonial_charter.txt:547

Karta, którą wprowadziliśmy, by skolonizować prowincję Target, spełniła swoją rolę, prowadząc do w pełni funkcjonalnej kolonii. Musimy teraz zdecydować, co zrobimy z tym terytorium!

WymagaPaństwo kolonialneTyp poddanegoimmediate

Łańcuch wydarzeń

Każde wydarzenie jest wywoływane przez to, pod którym jest zagnieżdżone; wiersz pod nim mówi, który wybór do niego prowadzi i kiedy.

  1. Target: kolonia
  2. Nasz kawałek świata
    ↳ Po dowolnym wyborze · od razu
  3. Nasz kawałek świata
    ↳ Po dowolnym wyborze · od razu

Definicjain_game/events/colonization/colonial_charter.txt:547

548hide_portraits = yes
549type = country_event
551title = colonial_charter.100.title Target: kolonia
552desc = colonial_charter.100.desc Karta, którą wprowadziliśmy, by skolonizować prowincję Target, spełniła swoją rolę, prowadząc do w pełni funkcjonalnej kolonii. Musimy teraz zdecydować, co zrobimy z tym terytorium!
553outcome = neutral
555immediate = {
556save_scope_as = actor
558if = {
559limit = {
560scope:target = {
561any_location_in_province = {
562is_city = yes
563count = 0
}
}
}
567scope:target = {
568ordered_location_in_province = {
569max = 1
572save_scope_as = new_town
}
}
}
578ordered_subject = {
579limit = {
580is_subject_type = colonial_nation
581capital = {
582area = scope:target.area
}
}
586order_by = total_population
587max = 1
588save_scope_as = scope_area_subject
}
591ordered_subject = {
592limit = {
593is_subject_type = colonial_nation
594capital = {
595OR = {
596area = scope:target.area
597area = {
598any_neighbor_area = {
599this = scope:target.area
}
}
}
}
604NAND = {
604exists = scope:scope_area_subject
604this = scope:scope_area_subject
}
}
607order_by = total_population
608max = 1
609save_scope_as = scope_adjacent_area_subject
}
614if = {
615limit = {
616scope:target = {
617any_location_in_province = {
618any_coast_border_location = {
619has_owner = yes
620owner = {
621is_subject_of = ROOT
622is_subject_type = colonial_nation
623NAND = {
623exists = scope:scope_area_subject
623this = scope:scope_area_subject
}
624NAND = {
624exists = scope:scope_adjacent_area_subject
624this = scope:scope_adjacent_area_subject
}
}
}
}
}
}
630scope:target = {
631random_location_in_province = {
632limit = {
633any_coast_border_location = {
634has_owner = yes
635owner = {
636is_subject_of = ROOT
637is_subject_type = colonial_nation
638NAND = {
638exists = scope:scope_area_subject
638this = scope:scope_area_subject
}
639NAND = {
639exists = scope:scope_adjacent_area_subject
639this = scope:scope_adjacent_area_subject
}
}
}
}
643random_coast_border_location = {
644limit = {
645has_owner = yes
646owner = {
647is_subject_of = ROOT
648is_subject_type = colonial_nation
649NAND = {
649exists = scope:scope_area_subject
649this = scope:scope_area_subject
}
650NAND = {
650exists = scope:scope_adjacent_area_subject
650this = scope:scope_adjacent_area_subject
}
}
}
653owner = {
653save_scope_as = first_neighboring_country
}
}
}
}
}
660if = {
661limit = {
662scope:target = {
663any_location_in_province = {
664any_coast_border_location = {
665has_owner = yes
666owner = {
667is_subject_of = ROOT
668is_subject_type = colonial_nation
669NAND = {
669exists = scope:scope_area_subject
669this = scope:scope_area_subject
}
670NAND = {
670exists = scope:scope_adjacent_area_subject
670this = scope:scope_adjacent_area_subject
}
671NAND = {
671exists = scope:first_neighboring_country
671this = scope:first_neighboring_country
}
}
}
}
}
}
677scope:target = {
678random_location_in_province = {
679limit = {
680any_coast_border_location = {
681has_owner = yes
682owner = {
683is_subject_of = ROOT
684is_subject_type = colonial_nation
685NAND = {
685exists = scope:scope_area_subject
685this = scope:scope_area_subject
}
686NAND = {
686exists = scope:scope_adjacent_area_subject
686this = scope:scope_adjacent_area_subject
}
687NAND = {
687exists = scope:first_neighboring_country
687this = scope:first_neighboring_country
}
}
}
}
691random_coast_border_location = {
692limit = {
693has_owner = yes
694owner = {
695is_subject_of = ROOT
696is_subject_type = colonial_nation
697NAND = {
697exists = scope:scope_area_subject
697this = scope:scope_area_subject
}
698NAND = {
698exists = scope:scope_adjacent_area_subject
698this = scope:scope_adjacent_area_subject
}
699NAND = {
699exists = scope:first_neighboring_country
699this = scope:first_neighboring_country
}
}
}
702owner = {
702save_scope_as = second_neighboring_country
}
}
}
}
}
709ordered_subject = {
710limit = {
711is_subject_type = colonial_nation
712capital = {
712region = scope:target.region
}
713NAND = {
713exists = scope:scope_area_subject
713this = scope:scope_area_subject
}
714NAND = {
714exists = scope:scope_adjacent_area_subject
714this = scope:scope_adjacent_area_subject
}
715NAND = {
715exists = scope:first_neighboring_country
715this = scope:first_neighboring_country
}
716NAND = {
716exists = scope:second_neighboring_country
716this = scope:second_neighboring_country
}
}
718order_by = total_population
719max = 1
720save_scope_as = regional_subject
}
724scope:target = {
725capital = {
725save_scope_as = target_location
}
}
}
1095after = {
1096trigger_event_silently = treaty_of_tordesillas.1
}

Opcje

ASformujmy nowego kolonialnego poddanego.
731trigger = {
732scope:target = {
732is_overseas_for_owner = yes
}
}
735if = {
736limit = {
737exists = scope:new_town
}
739scope:new_town = {
740location_rank = location_rank:town
}
}
}
744scope:target = {
745create_location_country_from_province = {
748hidden_effect = {
}
}
}
754ai_will_select = {
755value = 0
756if = {
757limit = {
758scope:target = {
}
}
762if = {
763limit = {
764exists = scope:scope_area_subject
}
766add = -1000
}
768else = {
770add = 10000
}
}
774if = {
775limit = {
776exists = scope:scope_adjacent_area_subject
}
778add = -1000
}
780else = {
781add = 1000
}
}
BNiech dołączy do: Scope Adjacent Area Subject.
788trigger = {
789exists = scope:scope_area_subject
}
792if = {
793limit = {
794exists = scope:new_town
}
796scope:new_town = {
}
}
802scope:target = {
803change_province_owner = scope:scope_area_subject
}
806ai_will_select = {
807value = 3000
}
CNiech dołączy do: Scope Adjacent Area Subject.
813trigger = {
814exists = scope:scope_adjacent_area_subject
}
817if = {
818limit = {
819exists = scope:new_town
}
821scope:new_town = {
}
}
827scope:target = {
828change_province_owner = scope:scope_adjacent_area_subject
}
831ai_will_select = {
832value = 2000
833if = {
834limit = {
835scope:target = {
}
}
839if = {
840limit = {
841scope:scope_adjacent_area_subject = {
842capital.area = scope:target.area
}
}
845value = 2000
}
847else = {
849value = -2000
}
}
853else_if = {
854limit = {
855scope:scope_adjacent_area_subject.capital = {
}
}
859value = -2000
}
}
DNiech dołączy do: First Neighboring Country.
866trigger = {
867exists = scope:first_neighboring_country
}
870if = {
871limit = {
872exists = scope:new_town
}
874scope:new_town = {
}
}
880scope:target = {
881change_province_owner = scope:first_neighboring_country
}
884ai_will_select = {
885if = {
886limit = {
887scope:target = {
}
}
891if = {
892limit = {
893scope:first_neighboring_country = {
894capital.area = scope:target.area
}
}
897value = 3000
}
899else = {
901value = -1000
}
}
905else_if = {
906limit = {
907scope:first_neighboring_country.capital = {
}
}
911value = -1000
}
914else_if = {
915limit = {
916scope:first_neighboring_country = {
917capital = {
918area = {
919OR = {
920this = scope:target.area
921any_neighbor_area = {
922this = scope:target.area
}
}
}
}
}
}
929value = 3000
}
931else = {
932value = -1000
}
}
ENiech dołączy do: Second Neighboring Country.
939trigger = {
940exists = scope:second_neighboring_country
}
943if = {
944limit = {
945exists = scope:new_town
}
947scope:new_town = {
}
}
953scope:target = {
954change_province_owner = scope:second_neighboring_country
}
957ai_will_select = {
958if = {
959limit = {
960scope:target = {
}
}
964if = {
965limit = {
966scope:second_neighboring_country = {
967capital.area = scope:target.area
}
}
970value = 2500
}
972else = {
974value = -500
}
}
978else_if = {
979limit = {
980scope:second_neighboring_country.capital = {
}
}
984value = -500
}
987else_if = {
988limit = {
989scope:second_neighboring_country = {
990capital = {
991OR = {
992area = scope:target.area
993area = {
994any_neighbor_area = {
995this = scope:target.area
}
}
}
}
}
}
1002value = 2500
}
1004else = {
1005value = -500
}
}
FNiech dołączy do: Regional Subject.
1013trigger = {
1014exists = scope:regional_subject
}
1017if = {
1018limit = {
1019exists = scope:new_town
}
1021scope:new_town = {
1022location_rank = location_rank:town
}
}
}
1027scope:target = {
1028change_province_owner = scope:regional_subject
}
1031ai_will_select = {
1032value = -250
}
GNiech pozostanie częścią kraju Country!
1039scope:target = {
1040every_location_in_province = {
1041limit = {
1042integration_level = colonized
}
1044change_integration_level = integrated
}
}
1049ai_chance = {
1050factor = 1
1051modifier = {
1052trigger = {
1053scope:target = {
1053is_overseas_for_owner = yes
}
}
1055factor = -1
}
}
HA może tak rozpocząć nowe życie w koloniach?
1062high_risk_option = yes
1063trigger = {
1064is_human = yes
1065scope:target = {
1065is_overseas_for_owner = yes
}
}
1067if = {
1068limit = {
1069exists = scope:new_town
}
1071scope:new_town = {
1072location_rank = location_rank:town
}
}
}
1075scope:target = {
1076create_location_country_from_province = {
1077subject_type = subject_type:colonial_nation
1078hidden_effect = {
}
1081save_scope_as = target_country
}
}
1084custom_tooltip = {
1085text = colonial_charter.100.e.tt Graj nowym kolonialnym poddanym.
1086change_player = scope:target_country
}
1090ai_chance = {
1091factor = -1
}
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