Nation coloniale
Type de vassalModifié dans cette version

Nation coloniale

colonial_nationin_game/common/subject_types/colonial_nation.txt:1

Une Nation coloniale est un Vassal centré sur l'administration de Colonies Outre-mer au nom du Suzerain. Elle bénéficie de % de Capacité démographique et peut employer des Esclaves pour travailler dans l'O.C.R.. Elle confère également à son Suzerain une bonne quantité d'Avantage commercial, et verse des paiements sous forme de Réserves, de Marins et d'Ducats.

RequiertFédération colonialeOrganisation internationalejoin defensive wars always, join offensive wars can callColonie ruraleRang de lieuon enable

Modificateurs

Définitionin_game/common/subject_types/colonial_nation.txt:1

2subject_pays = subject_pays_colonial
3color = subject_colonial_nation
4annullment_favours_required = 10
5shares_exploration_with_overlord = yes
6level = 1
8join_offensive_wars_always = {
9NOT = {
9scope:actor ?= {
9is_subject_of = scope:recipient
}
}
}
11join_offensive_wars_can_call = {
12trigger_if = {
13limit = {
14scope:recipient = {
15is_subject_of = scope:actor
}
}
18scope:recipient ?= {
19NOT = {
20any_international_organizations_member_of = {
21international_organization_type = international_organization_type:colonial_federation
}
}
}
}
26trigger_else = {
27always = yes
}
}
30join_defensive_wars_always = {
31trigger_if = {
32limit = {
33scope:recipient = {
34is_subject_of = scope:actor
}
}
37scope:recipient ?= {
38NOT = {
39any_international_organizations_member_of = {
40international_organization_type = international_organization_type:colonial_federation
}
}
}
}
45trigger_else = {
46always = yes
}
}
50has_overlords_ruler = no
51will_join_independence_wars = yes
52can_be_annexed = no
53is_colonial_subject = yes
55diplomatic_capacity_cost_scale = 0.5
56maritime_path_tolerance = 0.5
58strength_vs_overlord = -0.05
61subject_can_cancel = no
62overlord_can_cancel = no
64has_limited_diplomacy = yes
65allow_declaring_wars = {
}
69fleet_basing_rights = yes
70food_access = yes
71can_overlord_build_rgos = yes
73overlord_share_exploration = yes
75allow_subjects = no
77can_change_rank = yes
78can_change_heir_selection = no
80minimum_opinion_for_offer = 100
82great_power_score_transfer = 0.75
83merchants_to_overlord_fraction = 0.33
86government = republic
88institution_spread_to_overlord = monthly_institution_spread_severe (0.5)
89institution_spread_to_subject = monthly_institution_spread_severe (0.5)
92overlord_modifier = {
}
101creation_visible = {
}
104subject_creation_enabled = {
105scope:target_province ?= {
105is_overseas_for_owner = yes
}
}
108release_country_enabled = {
109scope:target_province ?= {
109is_overseas_for_owner = yes
}
}
112visible_through_diplomacy = {
113always = no
}
115visible_through_treaty = {
116always = no
}
119on_enable = {
120ordered_owned_location = {
121max = 1
124save_scope_as = new_town
}
129scope:new_town = {
130if = {
131limit = {
}
134location_rank = location_rank:town
}
}
}
138set_capital = scope:new_town
}
141can_rival = {
142or = {
143scope:recipient ?= {
144is_subject = no
}
146not = {
147scope:recipient ?= {
148is_subject_type = colonial_nation
}
150scope:actor = {
151overlord = scope:recipient.overlord
}
}
}
}
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