Event
Subjugation of Timurid

Although once a dreaded Timurid Flavor Rank which gave all of its neighbors pause, the petty Timurid has become nothing more than a mere subject of Country. Ever since Target Character found his/her untimely demise, his/her successors were unable to withstand the many enemies Target Character made.Now, the Timurid bend their knees before the Country, ending the threat the Timurid posed once and for all.
Rise of TimurSituationoptiontimur_characterVariableoptionDefinitionin_game/events/situations/rise_of_timur.txt:229
230type = country_event
231category = situation_event
232title = rise_of_timur.5.title Subjugation of Timurid
233desc = {
234first_valid = {
235triggered_desc = {
236trigger = {
}
237desc = rise_of_timur.5.desc.dead_timur Although once a dreaded Timurid Flavor Rank which gave all of its neighbors pause, the petty Timurid has become nothing more than a mere subject of Country. Ever since Target Character found his/her untimely demise, his/her successors were unable to withstand the many enemies Target Character made.Now, the Timurid bend their knees before the Country, ending the threat the Timurid posed once and for all.
}
239triggered_desc = {
240trigger = {
}
241desc = rise_of_timur.5.desc.alive_timur Although once a dreaded Timurid Flavor Rank which gave all of its neighbors pause, the petty Timurid has become nothing more than a mere subject of Country. Despite his/her best efforts and brilliant tactics, the many enemies Target Character made during his/her campaigns were too much to handle. At last, Country subjugated the Timurid Flavor Rank, killing Target Character in the process.Now, the Timurid bend their knees before the Country, ending the threat the Timurid posed once and for all.
}
243triggered_desc = {
244trigger = {
244always = yes
}
245desc = rise_of_timur.5.desc Although once a dreaded Timurid Flavor Rank which gave all of its neighbors pause, the petty Timurid has become nothing more than a mere subject of Country.
}
}
}
249outcome = neutral
250illustration_tags = {
25110 = happy
25210 = exterior
}
254immediate = {
}
}