EventChanged this version
Muslim Traders in Target Location

Target Country Adjective Muslim traders have been an increasingly common sight in our ports, and we have grown used to them and their religion. In Target Location in particular, these merchants have become so commonplace that they already feel like an integral part of the local population.
Recently, some of these traders have approached the Court Title, asking to be allowed to build a settlement of their own, just outside Target Location proper.
BurghersEstateimmediate
ChristianityReligion Grouptrigger
IslamReligion Groupimmediate, triggerControlled TradeStatic Modifierimmediate, triggerTrading SettlementStatic Modifierimmediate, triggerDefinitionin_game/events/religion/propagate_religion_events.txt:28
29type = country_event
30title = propagate_religion_events.1.title Muslim Traders in Target Location
31desc = propagate_religion_events.1.desc Target Country Adjective Muslim traders have been an increasingly common sight in our ports, and we have grown used to them and their religion. In Target Location in particular, these merchants have become so commonplace that they already feel like an integral part of the local population.
Recently, some of these traders have approached the Court Title, asking to be allowed to build a settlement of their own, just outside Target Location proper.
Recently, some of these traders have approached the Court Title, asking to be allowed to build a settlement of their own, just outside Target Location proper.
32outcome = neutral
34trigger = {
37any_market_with_merchants = {
41any_location_in_market = {
42is_port = yes
43owner ?= root
}
}
}
51illustration_tags = {
5210 = regular
5310 = exterior
}
56immediate = {
}
58random_market_with_merchants = {
59limit = {
63any_location_in_market = {
64is_port = yes
65owner ?= root
}
}
71random_location_in_market = {
72limit = {
73is_port = yes
74owner ?= root
}
79save_scope_as = target_location
}
81random_merchant_in_market = {
85save_scope_as = target_country
86random_pop = {
87weight = {
88base = 1
89modifier = {
90add = pop_character_chance
}
}
97save_scope_as = target_pop
98save_scope_as = target_pop_bckg
}
}
}
}