EventChanged this version
Uç Bey of Albania
Having brought us many victories, Target Character has distinguished himself/herself amongst many men, proving to Target Character2 that his/her intentions lie to only aid Country. It is for that reason that he/she now wishes to serve as Uç Bey of Albania. The Court Title suspects this might be a rue to rebel against us, not having forgotten that he/she is a hostage to us, but such talent should be instead pleased.
Uç BeyAdvancetrigger
BastionBuildingimmediate
CastleBuildingimmediate
FortressBuildingimmediate
Star FortBuildingimmediate
StockadeBuildingimmediate
OttomansCountrydynamic historical event.tagDefinitionin_game/events/DHE/flavor_TUR.txt:18237
18238type = country_event
18239title = flavor_tur.1003.title Uç Bey of Albania
18240desc = flavor_tur.1003.desc Having brought us many victories, Target Character has distinguished himself/herself amongst many men, proving to Target Character2 that his/her intentions lie to only aid Country. It is for that reason that he/she now wishes to serve as Uç Bey of Albania. The Court Title suspects this might be a rue to rebel against us, not having forgotten that he/she is a hostage to us, but such talent should be instead pleased.
18241outcome = neutral
18243dynamic_historical_event = {
}
18249fire_only_once = yes
18251trigger = {
18253character:skanderbeg_kastrioti ?= {
18254is_alive = yes
18255age_in_years >= 25
18256owner ?= root
}
18258province_definition:albania_province = {
18259any_location_in_province_definition = {
18260percent >= 0.05
18261OR = {
18262owner ?= root
18263has_owner = no
18264is_ownable = no
}
}
}
}
18270immediate = {
18271character:skanderbeg_kastrioti = {
18272save_scope_as = target_character
}
18275ruler_or_regent ?= {
18276save_scope_as = target_character2
}
18279province_definition:albania_province = {
18280ordered_location_in_province_definition = {
18281order_by = population
18282limit = {
18283owner ?= root
}
18285position = 0
18286save_scope_as = target_capital
}
}
18290scope:target_capital = {
18291create_country_from_location = {
18292overlord = root
18294set_capital = scope:target_capital
18295set_new_ruler = scope:target_character
18296change_religion = root.religion
18299capital = {
18300construct_building = {
18302cost_multiplier = 0
18303instant = yes
18304cost_multiplier_reason = "military_cheap_sponsorship"
}
18306if = {
18307limit = {
18308NOR = {
}
}
18316construct_building = {
18318cost_multiplier = 0
18319cost_multiplier_reason = "military_cheap_sponsorship"
18320payer = root
}
}
18323province = {
18323save_scope_as = target_province
}
}
18329save_scope_as = target_country
18330ruler_or_regent = {
18330save_scope_as = target_character
}
18331while = {
18332count = 2
18333capital = {
18333create_sub_unit_of_category = sub_unit_category:army_heavy_infantry
}
}
18335change_country_type = army
}
}
18339scope:target_province = {
18340every_location_in_province = {
18341limit = {
18342owner ?= root
}
18344change_location_owner = scope:target_country
18345add_core = scope:target_country
18346change_integration_level = core
}
}
}