Event
Target Timur Rebels

Our efforts to inculcate some sense into Target Timur's mind have born no fruit. In fact, they have rather had the opposite effect, as he is even more brazen than ever before. His escapades are becoming more frequent and bolder, and more people are starting to consider him a major nuisance instead of just a minor inconvenience.
AmbitiousTraitimmediate
RowdyTraitoption 1, option 2Event chain
Each event is fired by the one it is nested under; the line below it says which choice leads there and when.
A Problematic Individual
Target Timur Calms Down↳ Option A “Chastise him.” · 4–8 months later
Target Timur Learns Proper Manners↳ Option A “Restrain is the key.” · 4–8 months later
Target Timur Rebels↳ Option A “Chastise him.” · 4–8 months later
Target Timur Continues Rampaging↳ Option B “There is actually nothing we can do.” · 4–8 months later
Target Timur Calms Down (see above)↳ Option A “Chastise him.” · 4–8 months later
Target Timur Rebels (see above)↳ Option A “Chastise him.” · 4–8 months later
Target Timur Continues Rampaging (see above)↳ Option B “He is only learning the path of the raider.” · 4–8 months later
Definitionin_game/events/DHE/flavor_tim.txt:1757
1758type = country_event
1759title = flavor_tim.1002.title Target Timur Rebels
1760desc = flavor_tim.1002.desc Our efforts to inculcate some sense into Target Timur's mind have born no fruit. In fact, they have rather had the opposite effect, as he is even more brazen than ever before. His escapades are becoming more frequent and bolder, and more people are starting to consider him a major nuisance instead of just a minor inconvenience.
1761outcome = neutral
1763trigger = {
1764character:chg_timur_lame_borjigin ?= {
1765is_alive = yes
1766owner = root
}
}
1770illustration_tags = {
177110 = angry
177210 = interior
}
1775immediate = {
}
1777character:chg_timur_lame_borjigin = {
1778save_scope_as = target_timur
1779if = {
}
}
1787if = {
1788limit = {
1788exists = scope:target_father
}
1789clear_saved_scope = target_father
}
}