Event
Religious Divide of Country

The teachings of Target Character have seen Calvinism spread rapidly across Country. While many of the Commoners throughout Country have taken to adopting Target Character Last Name's teachings, much of the Nobility have chosen to stay true to the Catholic faith. Although some of the major clans have been open to Target Character Last Name's teachings, they would likely only convert, should the state formally adopt Calvinism.
While some on the council suggest we take action to crackdown on Target Character Last Name's teachings, such a crackdown would also bring with it the risks of a religious revolt. Others on the council have suggested a policy of tolerance, and take no further action against Target Character and his/her followers.
MonarchyGovernment Typetrigger
CalvinismReligionoption 2, triggerDefinitionin_game/events/DHE/flavor_SCO.txt:2838
2839hide_portraits = yes
2840type = country_event
2841fire_only_once = yes
2842title = flavor_sco.209.title Religious Divide of Country
2843desc = flavor_sco.209.desc The teachings of Target Character have seen Calvinism spread rapidly across Country. While many of the Commoners throughout Country have taken to adopting Target Character Last Name's teachings, much of the Nobility have chosen to stay true to the Catholic faith. Although some of the major clans have been open to Target Character Last Name's teachings, they would likely only convert, should the state formally adopt Calvinism.
While some on the council suggest we take action to crackdown on Target Character Last Name's teachings, such a crackdown would also bring with it the risks of a religious revolt. Others on the council have suggested a policy of tolerance, and take no further action against Target Character and his/her followers.
While some on the council suggest we take action to crackdown on Target Character Last Name's teachings, such a crackdown would also bring with it the risks of a religious revolt. Others on the council have suggested a policy of tolerance, and take no further action against Target Character and his/her followers.
2844outcome = neutral
2846dynamic_historical_event = {
}
2853trigger = {
2854has_ruler = yes
2856at_war = no
2859exists = character:script_john_knox
}
2862illustration_tags = {
286310 = angry
286410 = exterior
}
2867immediate = {
}
2869ruler ?= {
2870save_scope_as = sco_ruler
}
2872character:script_john_knox ?= {
2873save_scope_as = target_character
}
}