Event
Target Character

Siege warfare is perhaps the most costly part of war. Many theorists have drafted new ideas, but none of them come close to those of Target Character. Having served as an officer in our army, he has gained experience of the conditions that the average soldier would be in such a situation. His plans comprise constructing new forts inside Country, and the usage of multiple lines of defense, as well as an active form of defensive warfare, where our forces should harass the enemy.
NetherlandsFormable Countrydynamic historical event.tagDefinitionin_game/events/DHE/flavor_ned.txt:2179
2180type = country_event
2182title = flavor_ned.28.title Target Character
2183desc = flavor_ned.28.desc Siege warfare is perhaps the most costly part of war. Many theorists have drafted new ideas, but none of them come close to those of Target Character. Having served as an officer in our army, he has gained experience of the conditions that the average soldier would be in such a situation. His plans comprise constructing new forts inside Country, and the usage of multiple lines of defense, as well as an active form of defensive warfare, where our forces should harass the enemy.
2184outcome = neutral
2186fire_only_once = yes
2188dynamic_historical_event = {
}
2195illustration_tags = {
219610 = regular
219710 = exterior
}
2200immediate = {
}
2203ordered_known_country = {
2204limit = {
2205this != ROOT
}
2207order_by = army_size
2208max = 1
2209save_scope_as = target_country
}
2212create_character = {
2213first_name = name_menno
2214last_name = van_coehoorn
2215culture = root.culture
2216birth_location = root.capital
2217save_scope_as = target_character
2218religion = root.religion
2219birth_date = 1641.3.17
2220adm = 92
2221dip = 88
2222mil = 76
2224create_in_limbo = yes
}
2227ruler_or_regent ?= {
2228save_scope_as = target_character2
}
}