Event
The Huldufólk

Stories of the Huldufólk, mystical hidden people, have for centuries captivated the Culture people. It is believed that these elusive elves dwell within the very rocks and mountains of Iceland.
Now, a new situation has arisen, as plans are being made to construct a Country Adjective church in an area of Target Location said to belong to the Huldufólk.
The Commoners fear that disturbing the rocks where the Huldufólk reside will bring about catastrophic consequences. The Clergy, of course, vehemently deny the existence of invisible beings. It falls to the Crown to settle this spiritual dispute and determine the fate of the proposed construction.
ChristianityReligion GrouptriggerDefinitionin_game/events/DHE/flavor_ICE.txt:95
96type = country_event
97fire_only_once = yes
98title = flavor_ice.11.title The Huldufólk
99desc = flavor_ice.11.desc Stories of the Huldufólk, mystical hidden people, have for centuries captivated the Culture people. It is believed that these elusive elves dwell within the very rocks and mountains of Iceland.
Now, a new situation has arisen, as plans are being made to construct a Country Adjective church in an area of Target Location said to belong to the Huldufólk.
The Commoners fear that disturbing the rocks where the Huldufólk reside will bring about catastrophic consequences. The Clergy, of course, vehemently deny the existence of invisible beings. It falls to the Crown to settle this spiritual dispute and determine the fate of the proposed construction.
Now, a new situation has arisen, as plans are being made to construct a Country Adjective church in an area of Target Location said to belong to the Huldufólk.
The Commoners fear that disturbing the rocks where the Huldufólk reside will bring about catastrophic consequences. The Clergy, of course, vehemently deny the existence of invisible beings. It falls to the Crown to settle this spiritual dispute and determine the fate of the proposed construction.
100outcome = neutral
101trigger = {
}
109illustration_tags = {
11010 = angry
11110 = exterior
}
114immediate = {
}
116random_owned_location = {
120save_scope_as = target_location
}
}