EventChanged this version
The Petition of Rights

Tensions between Target Character and the Parliament have culminated in demands by our estates under a bold document, the Petition of Rights. The bill demands limits on Country Adjective authority, setting many limits to the powers of Target Character, the billeting of soldiers in private homes, the use of martial law in peacetime, and imprisonment without cause. Signing it would secure much-needed cooperation, but it would also weaken our power. Refusing could assert Country Adjective authority, but at the risk of deepening the divide with the Parliament.
EnglandCountrydynamic historical event.tag
MonarchyGovernment TypetriggerDefinitionin_game/events/DHE/flavor_ENG.txt:2792
2793type = country_event
2794fire_only_once = yes
2795title = flavor_eng.24.title The Petition of Rights
2796desc = flavor_eng.24.desc Tensions between Target Character and the Parliament have culminated in demands by our estates under a bold document, the Petition of Rights. The bill demands limits on Country Adjective authority, setting many limits to the powers of Target Character, the billeting of soldiers in private homes, the use of martial law in peacetime, and imprisonment without cause. Signing it would secure much-needed cooperation, but it would also weaken our power. Refusing could assert Country Adjective authority, but at the risk of deepening the divide with the Parliament.
2797outcome = neutral
2798historical_info = flavor_eng.24.historical_info In 1628, the English Parliament passed the Petition of Rights, as a result of King Charles I's abuse of power, arbitrary imprisonments, and financial mismanagement. Under its terms, the King could not levy any new taxes without the consent of Parliament. Furthermore, soldiers could not be billeted in private homes and martial law could not be imposed in time of peace. Finally, the Petition of Rights forbid the imprisonment of individuals without cause.
2799dynamic_historical_event = {
}
2812illustration_tags = {
281310 = exterior
281410 = angry
}
2817immediate = {
}
2819ruler_or_regent ?= {
2819save_scope_as = target_character
}
}