事件

Target Ruler的最后冲锋?

war_of_religions.19in_game/events/situations/war_of_religions.txt:1281
… 的最后冲锋?

Target Ruler率领Target Unit在Target Location投入战斗,期望对 Enemy Religious League Name的敌人给予决定性打击。然而战斗开始后不久,he/she便消失在浓雾中,脱离了所有可能向him/her提供支援的友军视线。虽然his/her的命运目前仍不确定,但he/she很可能无法生还。

定义in_game/events/situations/war_of_religions.txt:1281

1282type = country_event
1283category = situation_event
1284title = war_of_religions.19.title Target Ruler的最后冲锋?
1285desc = war_of_religions.19.desc Target Ruler率领Target Unit在Target Location投入战斗,期望对 Enemy Religious League Name的敌人给予决定性打击。然而战斗开始后不久,he/she便消失在浓雾中,脱离了所有可能向him/her提供支援的友军视线。虽然his/her的命运目前仍不确定,但he/she很可能无法生还。
1286outcome = neutral
1288fire_only_once = yes
1290illustration_tags = {
129110 = armed
129210 = exterior
}
1295immediate = {
1298ruler = {
1299save_scope_as = target_ruler
1301unit ?= {
1302save_scope_as = target_unit
1304unit_location = {
1305save_scope_as = target_location
}
}
}
}

选项

A我们必须不惜一切代价找到him/her!
1314custom_tooltip = war_of_religions.19.a.tt 若Target Ruler未能归来,我们将与同信仰的兄弟姐妹改善关系,因he/she为守护我们的信仰献出了生命
1315hidden_effect = {
1316random_list = {
131790 = {
1318kill_character = {
1319target = scope:target_ruler
1320reason = combat
}
1322scope:target_ruler = {
1323set_nickname = nick_defender_of_the_faith
}
1325root.religion = {
1326every_country_in_religion = {
1327add_opinion = {
1328target = root
1329modifier = defender_of_our_faith
}
}
}
1334add_prestige = prestige_mild_bonus (10)
}
133610 = {
1337scope:target_ruler = {
}
}
}
1342set_global_variable = wor_ruler_died_gloriously
}
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