事件

Target Character的私人领地

turmoil_in_brandenburg.8in_game/events/disaster/turmoil_in_brandenburg.txt:437
… 的私人领地

来自Target Location的报告称,Target Character治理领地的方式,仿佛已是一个独立的Flavor Rank。城堡的围墙越筑越高,壕沟越挖越宽,士兵只听命于him/her。本应在Court Title审理的请愿,如今都在his/her的厅堂里裁决;曾经上缴给Ruler Title的税费,现在却流入了his/her的金库。对许多人而言,Country的领土与Target Character的私人领地之间的界限,正变得令人不安地模糊起来……

需要贵族阶层immediate, trigger贵族社会阶级option 2tib_character_variable_8变量immediate, triggertib_location_variable_8变量immediate, trigger

定义in_game/events/disaster/turmoil_in_brandenburg.txt:437

438type = country_event
439category = disaster_event
440title = turmoil_in_brandenburg.8.title Target Character的私人领地
441desc = turmoil_in_brandenburg.8.desc 来自Target Location的报告称,Target Character治理领地的方式,仿佛已是一个独立的Flavor Rank。城堡的围墙越筑越高,壕沟越挖越宽,士兵只听命于him/her。本应在Court Title审理的请愿,如今都在his/her的厅堂里裁决;曾经上缴给Ruler Title的税费,现在却流入了his/her的金库。对许多人而言,Country的领土与Target Character的私人领地之间的界限,正变得令人不安地模糊起来……
442image = "gfx/interface/illustrations/disaster/turmoil_in_brandenburg.dds"
443outcome = neutral
444trigger = {
445any_character = {
446is_ruler = no
447is_heir = no
448is_adult = yes
449is_regent = no
451has_dynasty = yes
452in_cabinet = no
453NOT = {
453has_variable = tib_character_variable_8
}
}
456any_owned_location = {
457is_capital = no
458is_province_capital = yes
459province != root.capital.province
460NOT = {
460has_variable = tib_location_variable_8
}
}
}
463immediate = {
464random_character = {
465limit = {
466is_ruler = no
467is_heir = no
468is_adult = yes
469is_regent = no
471has_dynasty = yes
472in_cabinet = no
473NOT = {
473has_variable = tib_character_variable_8
}
}
476save_scope_as = target_character
478set_variable = {
480years = 10
}
}
484ordered_owned_location = {
486limit = {
487is_capital = no
488is_province_capital = yes
489province != root.capital.province
490NOT = {
490has_variable = tib_location_variable_8
}
}
492order_by = {
493value = proximity
494multiply = -1
}
496max = 10
497check_range_bounds = no
498add_to_list = tib_list_8
}
501random_in_list = {
502list = tib_list_8
504province = {
504save_scope_as = target_province
}
506save_scope_as = target_location
508set_variable = {
510years = 10
}
}
}

选项

A我们暂且容忍这一点。
518add_estate_satisfaction = {
}
523scope:target_location = {
524add_location_modifier = {
527mode = extend
}
}
531math = subtract
531value = 5
}
B没有领主能高于Ruler Title。
537random_list = {
5381 = {
539desc = tib_outcome_8_1_tt 我们的间谍将确保Target Character不再给我们制造麻烦
540show_chance = no
541kill_character = {
542target = scope:target_character
543reason = assassination
}
}
5471 = {
548desc = tib_outcome_8_2_tt Target Location的贵族将对我们的介入愤怒不已
549show_chance = no
550trigger = {
551scope:target_location = {
552any_pop = {
552pop_type = pop_type:nobles
}
}
}
556scope:target_location = {
557every_pop = {
558limit = {
559owner = root
560pop_type = pop_type:nobles
}
563add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
}
}
}
5681 = {
569desc = tib_outcome_8_3_tt 我们的决定将损害整个王国与贵族的关系
570show_chance = no
571add_estate_satisfaction = {
}
}
}
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