事件本版本变更

惩罚强盗贵族

turmoil_in_brandenburg.1304in_game/events/disaster/turmoil_in_brandenburg.txt:2869
惩罚强盗贵族

尽管我们成功平定了反叛的贵族,但Court Title中许多人认为,仅仅击败他们毫无用处,Ruler Title应该让他们为背叛付出代价。虽然许多人支持这一措施,但也有些人认为没有必要进一步疏远贵族,特别是我们已经重新确立了控制权。

需要勃兰登堡国家dynamic historical event.tagrobber_barons_aftermath变量trigger

定义in_game/events/disaster/turmoil_in_brandenburg.txt:2869

2870type = country_event
2871category = disaster_event
2872title = turmoil_in_brandenburg.1304.title 惩罚强盗贵族
2873desc = turmoil_in_brandenburg.1304.desc 尽管我们成功平定了反叛的贵族,但Court Title中许多人认为,仅仅击败他们毫无用处,Ruler Title应该让他们为背叛付出代价。虽然许多人支持这一措施,但也有些人认为没有必要进一步疏远贵族,特别是我们已经重新确立了控制权。
2874outcome = neutral
2875image = "gfx/interface/illustrations/disaster/turmoil_in_brandenburg.dds"
2876fire_only_once = yes
2878dynamic_historical_event = {
2879tag = BRA
2880tag = PRU
2881from = 1410.1.1
2882to = 1821.1.1
2883monthly_chance = 20
}
2886trigger = {
2887custom_tooltip = {
2888text = robber_barons_aftermath_tt 强盗贵族已被剿灭
2889has_variable = robber_barons_aftermath
}
}
2893immediate = {
}
2951after = {
2952hidden_effect = {
2953remove_variable = robber_barons_aftermath
}
}

选项

A他们将为背叛付出代价!
2898add_legitimacy = legitimacy_severe_bonus (15)
2899estate(estate_type:nobles_estate) = {
2900estate_add_gold = {
2901value = {
2902add = root.monthly_income_total
2903multiply = -4
}
}
}
2907add_estate_satisfaction = {
}
2911add_country_modifier = {
2912modifier = PRU_harsh_suppression
2913years = 20
}
B稍微惩罚一下。
2919add_legitimacy = legitimacy_mild_bonus (10)
2920estate(estate_type:nobles_estate) = {
2921estate_add_gold = {
2922value = {
2923add = root.monthly_income_total
2924multiply = -1
}
}
}
2928add_estate_satisfaction = {
}
2932add_country_modifier = {
2933modifier = PRU_mild_suppression
2934years = 20
}
C没必要进一步惩罚。
2940add_legitimacy = legitimacy_weak_bonus (5)
2941add_estate_satisfaction = {
}
2945add_country_modifier = {
2947years = 20
}
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