事件

终结强盗贵族统治

turmoil_in_brandenburg.1303in_game/events/disaster/turmoil_in_brandenburg.txt:2789
终结强盗贵族统治

经过多年的努力,我们终于成功遏制住了猖狂的贵族们。截至目前,国内的所有贸易路线摆脱了贵族出身的强盗的劫掠,普通人再也没什么好怕的了。如今,大多数平民不再向贵族支付保护费。

需要勃兰登堡国家dynamic historical event.tag强盗贵族静态修正triggerPRU_robber_barons_active变量triggerbra_wittelsbacher_investment_var变量immediatepru_has_had_robber_barons变量triggerrobber_barons_issues_are_dealt_with变量triggerrobber_barons_issues_are_ignored变量trigger

定义in_game/events/disaster/turmoil_in_brandenburg.txt:2789

2790type = country_event
2791category = disaster_event
2792title = turmoil_in_brandenburg.1303.title 终结强盗贵族统治
2793desc = turmoil_in_brandenburg.1303.desc 经过多年的努力,我们终于成功遏制住了猖狂的贵族们。截至目前,国内的所有贸易路线摆脱了贵族出身的强盗的劫掠,普通人再也没什么好怕的了。如今,大多数平民不再向贵族支付保护费。
2794outcome = neutral
2795image = "gfx/interface/illustrations/disaster/turmoil_in_brandenburg.dds"
2796fire_only_once = yes
2797dynamic_historical_event = {
2798tag = BRA
2799tag = PRU
2800from = 1372.1.1
2801to = 1821.1.1
2802monthly_chance = 20
}
2806trigger = {
2807has_variable = PRU_robber_barons_active
2808OR = {
2809any_province = {
2810percent >= 0.75
2811NOT = {
2811has_province_modifier = PRU_robber_barons
}
2812has_variable = pru_has_had_robber_barons
}
2814AND = {
2815NOT = {
}
}
}
}
2823immediate = {
2824remove_variable = PRU_robber_barons_active
2825set_variable = PRU_robber_barons_not_active
2826every_province = {
2827remove_province_modifier = PRU_robber_barons
2828remove_variable = pru_has_had_robber_barons
}
2830if = {
2831limit = {
2832ruler_or_heir_if_regent ?= {
2833dynasty = dynasty:wittelsbach_dynasty
}
}
2838trigger_event_non_silently = {
2840days = 2
}
}
}
2861after = {
2862hidden_effect = {
2863set_variable = robber_barons_aftermath
}
}

选项

AFlavor Rank再次稳定。
2848change_societal_value = {
}
2853add_legitimacy = legitimacy_mild_bonus (10)
2855add_country_modifier = {
2857years = 50
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明