事件本版本变更

Target Location谷仓充盈

town_rights_events.3in_game/events/government/town_rights_events.txt:181
… 谷仓充盈

居住在Target Province的农民和劳工报告称,Target Location Rank的Target Location在食品物资的生产和储存方面,无论是质量还是数量都有所提升。这种积极的发展应立即加以利用。

需要公正特质option 1心地善良特质option 1立法者特质option 1正直特质option 1had_good_granary_town_event_variable变量immediate, trigger

定义in_game/events/government/town_rights_events.txt:181

182type = country_event
183title = town_rights_events.3.title Target Location谷仓充盈
184desc = town_rights_events.3.desc 居住在Target Province的农民和劳工报告称,Target Location Rank的Target Location在食品物资的生产和储存方面,无论是质量还是数量都有所提升。这种积极的发展应立即加以利用。
185outcome = positive
187trigger = {
188any_town_rights_in_country = {
189this.town_rights_type = town_rights_type:granary_town
190location = {
190NOT = {
}
}
}
193at_war = no
194is_during_bankruptcy = no
}
197illustration_tags = {
19810 = happy
19910 = exterior
}
202immediate = {
205random_locations_with_town_rights_in_country = {
206limit = {
206has_town_rights = town_rights_type:granary_town
206NOT = {
}
}
207save_scope_as = target_location
209set_variable = {
}
214province = {
214save_scope_as = target_province
}
}
217ruler_or_regent = {
217save_scope_as = target_character
}
}

选项

A让Target Province整个省份受益!
223trigger = {
224ruler_or_regent = {
225OR = {
226has_trait = lawgiver
227has_trait = just
228has_trait = righteous
229has_trait = kind_hearted
}
}
}
234scope:target_province = {
235add_province_modifier = {
}
239custom_tooltip = {
240text = every_location_gains_mild_prosperity Target Province所有地点会获得prosperity mild bonus繁荣度
241every_location_in_province = {
241change_prosperity = prosperity_mild_bonus (0.15)
}
}
}
B在它变质前卖掉。
249add_gold = {
250value = monthly_income_total
251multiply = {
252value = 1.5
253add = "estate_power(estate_type:crown_estate)"
}
}
257custom_tooltip = income_gained_depends_on_crown_estate_power_tt 获得的杜卡特很大程度上取决于我们的王室力量
C将它分发给Target Location的民众。
263custom_tooltip = {
264text = every_pop_in_target_location_mild_satisfaction_tt 我们在Target Location的人群会获得pop satisfaction mild bonus人群满意度
265scope:target_location = {
266every_pop = {
267limit = {
267owner = root
}
268add_pop_satisfaction = pop_satisfaction_mild_bonus (0.1)
}
}
}
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