事件本版本变更

Target Location的砖块新技术

town_rights_events.21in_game/events/government/town_rights_events.txt:1824
… 的砖块新技术

Target Location的建筑者和石匠引进了更优质的砖块砌筑工艺。他们的努力有望建造出更坚固的工程,加快施工进度,并显著改变Target Province周边省份的面貌。这些进步可能预示着,在Target Location的主导下,我们整个Flavor Rank将迎来建筑品质提升的新时代。

需要守旧 vs 创新社会价值观option 1实业家特质option 1天马行空特质option 1学者特质option 1had_good_royal_masonry_rights_event_variable变量immediate, trigger

定义in_game/events/government/town_rights_events.txt:1824

1825type = country_event
1826title = town_rights_events.21.title Target Location的砖块新技术
1827desc = town_rights_events.21.desc Target Location的建筑者和石匠引进了更优质的砖块砌筑工艺。他们的努力有望建造出更坚固的工程,加快施工进度,并显著改变Target Province周边省份的面貌。这些进步可能预示着,在Target Location的主导下,我们整个Flavor Rank将迎来建筑品质提升的新时代。
1828outcome = positive
1830trigger = {
1831any_town_rights_in_country = {
1832this.town_rights_type = town_rights_type:royal_masonry_rights
1833location = {
1833NOT = {
}
}
}
1836at_war = no
1837is_during_bankruptcy = no
}
1840illustration_tags = {
184110 = regular
184210 = exterior
}
1845immediate = {
1848random_locations_with_town_rights_in_country = {
1849limit = {
1849has_town_rights = town_rights_type:royal_masonry_rights
1849NOT = {
}
}
1850save_scope_as = target_location
1852set_variable = {
}
1857province = {
1857save_scope_as = target_province
}
}
1860ruler_or_regent = {
1860save_scope_as = target_character
}
}

选项

A让这些方法在Flavor Rank中传播开来。
1866trigger = {
1867OR = {
1869ruler_or_regent = {
1870OR = {
1871has_trait = entrepreneur
1872has_trait = scholar
1873has_trait = free_thinker
}
}
}
}
1879add_country_modifier = {
1882mode = replace
}
B将Target Province变为建造的中心。
1889scope:target_province = {
1890add_province_modifier = {
1893mode = replace
}
}
C直接投资于Target Location Rank。
1901scope:target_location = {
1901change_development = development_mild_bonus (0.5)
}
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