事件本版本变更

Target Location的粮食被转用于酿酒

town_rights_events.20in_game/events/government/town_rights_events.txt:1738
… 的粮食被转用于酿酒

填得满酒杯,填不满粮仓。在Target Location,现在有太多的谷物被转用于酿造,人们愈发担忧公共需求正被私人利益牺牲。这不仅仅是一个贸易问题,更是一个轻重缓急的问题。当地人抱怨仓库空虚,指控有人密谋牺牲普通农民的利益,为当地酿酒厂谋取利润。

需要公正特质option 1心地善良特质option 1立法者特质option 1had_bad_royal_brewing_rights_event_variable变量immediate, trigger

定义in_game/events/government/town_rights_events.txt:1738

1739type = country_event
1740title = town_rights_events.20.title Target Location的粮食被转用于酿酒
1741desc = town_rights_events.20.desc 填得满酒杯,填不满粮仓。在Target Location,现在有太多的谷物被转用于酿造,人们愈发担忧公共需求正被私人利益牺牲。这不仅仅是一个贸易问题,更是一个轻重缓急的问题。当地人抱怨仓库空虚,指控有人密谋牺牲普通农民的利益,为当地酿酒厂谋取利润。
1742outcome = negative
1744trigger = {
1745any_town_rights_in_country = {
1746this.town_rights_type = town_rights_type:royal_brewing_rights
1747location = {
1747NOT = {
}
}
}
1750at_war = no
1751is_during_bankruptcy = no
}
1754illustration_tags = {
175510 = angry
175610 = interior
}
1759immediate = {
1762random_locations_with_town_rights_in_country = {
1763limit = {
1763has_town_rights = town_rights_type:royal_brewing_rights
1763NOT = {
}
}
1764save_scope_as = target_location
1766set_variable = {
}
1771province = {
1771save_scope_as = target_province
}
}
1774ruler_or_regent = {
1774save_scope_as = target_character
}
}

选项

A在短缺恶化前予以弥补。
1780trigger = {
1781ruler_or_regent = {
1782OR = {
1783has_trait = lawgiver
1784has_trait = just
1785has_trait = kind_hearted
}
}
}
1790scale = -1
}
1792scope:target_province = {
1792change_province_food_percentage = 0.25
}
B民众虽然抱怨,但贸易仍要继续。
1798scope:target_location = {
1799custom_tooltip = {
1800text = every_pop_in_target_location_mild_satisfaction_malus_tt Target Location所有人群会失去pop satisfaction mild penalty人群满意度
1802every_pop = {
1803limit = {
1803owner = root
}
1804add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
}
}
1808change_prosperity = prosperity_mild_penalty (-0.15)
}
C这种管理失当损害了市民的名声,也损害Flavor Rank的颜面。
1815add_stability = stability_weak_penalty (-2.5)
1817add_estate_satisfaction = {
}
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