事件本版本变更

Target Location的商业停滞

town_rights_events.2in_game/events/government/town_rights_events.txt:101
… 的商业停滞

尽管我们竭力开发Target Location RankTarget Location,但令我们大为失望的是,海上商人似乎都避开在此开展业务。但愿这种停滞只是暂时的,而非预示着持续恶化的趋势。

需要立法者特质option 1had_bad_staple_port_event_variable变量immediate, trigger

定义in_game/events/government/town_rights_events.txt:101

102type = country_event
103title = town_rights_events.2.title Target Location的商业停滞
104desc = town_rights_events.2.desc 尽管我们竭力开发Target Location RankTarget Location,但令我们大为失望的是,海上商人似乎都避开在此开展业务。但愿这种停滞只是暂时的,而非预示着持续恶化的趋势。
105outcome = negative
107trigger = {
108any_town_rights_in_country = {
109this.town_rights_type = town_rights_type:staple_port
110location = {
110NOT = {
}
}
}
113at_war = no
114is_during_bankruptcy = no
}
117illustration_tags = {
11810 = angry
11910 = exterior
}
122immediate = {
125random_locations_with_town_rights_in_country = {
126limit = {
127has_town_rights = town_rights_type:staple_port
128NOT = {
}
}
130save_scope_as = target_location
132set_variable = {
}
137province = {
137save_scope_as = target_province
}
}
140ruler_or_regent = {
140save_scope_as = target_character
}
}

选项

A这对Target Character来说不是问题!
146trigger = {
147ruler_or_regent = {
148OR = {
149has_trait = lawgiver
150adm > 85
}
}
}
155custom_tooltip = administrative_expertise_of_ruler_mitigates_situation_tt Target Character的行政能力可以轻松缓和局势
B唉,无利可图的生意是这样。
161scope:target_location = {
162add_location_modifier = {
}
}
169add_estate_satisfaction = {
}
C我们不关心。
175scope:target_province = {
176every_location_in_province = {
176change_prosperity = prosperity_mild_penalty (-0.15)
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明