事件本版本变更

Target Location特贸港

town_rights_events.1in_game/events/government/town_rights_events.txt:3
… 特贸港

我们对Target Location发展的投入,使Target Location Rank吸引了利润丰厚的商业机会。管理Target Province的官员汇报,希望我们指导该如何利用这笔新获得的财富。

需要市民社会阶级option 1立法者特质option 1had_good_staple_port_event_variable变量immediate, trigger

定义in_game/events/government/town_rights_events.txt:3

4type = country_event
5title = town_rights_events.1.title Target Location特贸港
6desc = town_rights_events.1.desc 我们对Target Location发展的投入,使Target Location Rank吸引了利润丰厚的商业机会。管理Target Province的官员汇报,希望我们指导该如何利用这笔新获得的财富。
7outcome = positive
9trigger = {
10any_town_rights_in_country = {
11this.town_rights_type = town_rights_type:staple_port
12location = {
12NOT = {
}
}
}
15at_war = no
16is_during_bankruptcy = no
}
19illustration_tags = {
2010 = happy
2110 = exterior
}
24immediate = {
27random_locations_with_town_rights_in_country = {
28limit = {
29has_town_rights = town_rights_type:staple_port
30NOT = {
}
}
32save_scope_as = target_location
34set_variable = {
}
39province = {
39save_scope_as = target_province
}
}
42ruler_or_regent = {
42save_scope_as = target_character
}
}

选项

A让整个省份受益!
48ai_will_select = {
48value = 1000
}
50trigger = {
51ruler_or_regent = {
52OR = {
53has_trait = lawgiver
54adm > 85
}
}
}
58scope:target_province = {
59every_location_in_province = {
61ordered_pop = {
62limit = {
62owner = root
62pop_type = pop_type:burghers
}
63order_by = pop_size
64max = 1
65check_range_bounds = no
67add_pop_satisfaction = pop_satisfaction_weak_bonus (0.05)
}
}
}
72custom_tooltip = {
73text = every_location_in_province_dev_and_prosperity_tt Target Province所有地点会获得development weak bonus发展度和prosperity mild bonus繁荣度
74scope:target_province = {
75every_location_in_province = {
76change_development = development_weak_bonus (0.25)
77change_prosperity = prosperity_mild_bonus (0.15)
}
}
}
B提高港口发展。
87ai_will_select = {
87value = 1
}
89scope:target_location = {
89change_development = development_mild_bonus (0.5)
}
C在地点内分配财富!
95ai_will_select = {
95value = 1
}
97scope:target_location = {
97change_prosperity = prosperity_extreme_bonus (0.3)
}
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