事件

匪患之灾

time_of_troubles.5in_game/events/disaster/time_of_troubles.txt:268
匪患之灾

在连日的饥荒与瘟疫肆虐之下,全国大部分地区已陷入混乱,只能听天由命。Target Area地区的秩序已经濒临崩溃,沦为无法无天的荒芜之地。

武装匪帮在乡间肆意劫掠村庄、伏击商旅,恐吓已陷入绝境的民众。由于当局力量真空,民众只能自求生路,而此时整个Flavor Rank仍深陷动荡,难以施以援手。

需要tot_5_variable变量immediate, trigger

定义in_game/events/disaster/time_of_troubles.txt:268

269type = country_event
270category = disaster_event
271title = time_of_troubles.5.title 匪患之灾
272desc = time_of_troubles.5.desc 在连日的饥荒与瘟疫肆虐之下,全国大部分地区已陷入混乱,只能听天由命。Target Area地区的秩序已经濒临崩溃,沦为无法无天的荒芜之地。

武装匪帮在乡间肆意劫掠村庄、伏击商旅,恐吓已陷入绝境的民众。由于当局力量真空,民众只能自求生路,而此时整个Flavor Rank仍深陷动荡,难以施以援手。
273outcome = neutral
274image = "gfx/interface/illustrations/disaster/time_of_troubles.dds"
276trigger = {
277any_province = {
278province_average_control < 0.5
279NOT = {
279has_variable = tot_5_variable
}
}
}
284immediate = {
285ruler_or_regent = {
285save_scope_as = target_character
}
286ordered_province = {
287limit = {
287NOT = {
287has_variable = tot_5_variable
}
}
288order_by = {
289value = province_average_control
290multiply = -1
}
292check_range_bounds = no
293max = 1
294set_variable = {
295name = tot_5_variable
296years = 3
}
298province_capital = {
298save_scope_as = target_location
}
299save_scope_as = target_province
300area = {
301save_scope_as = target_area
}
}
305create_character = {
306save_scope_as = target_character_2
307birth_location = scope:target_location
308create_in_limbo = yes
}
}

选项

A由他们去吧。
315custom_tooltip = {
316text = every_location_in_area_severe_penalty_control_and_10_pop_sat_loss_tt 我们在Target Area的所有地点会失去control severe penalty控制力,其人群会失去pop satisfaction mild penalty人群满意度
317scope:target_area = {
318every_location_in_area = {
319limit = {
319owner ?= root
}
320change_control = control_severe_penalty (-0.2)
321every_pop = {
322limit = {
323owner = root
}
325add_pop_satisfaction = pop_satisfaction_mild_penalty (-0.1)
}
}
}
}
330hidden_effect = {
330kill_character_silently = scope:target_character_2
}
B拨款支援地方官员。
336scale = -3
}
338custom_tooltip = {
339text = every_location_in_area_mild_penalty_control_tt 由于收到的援助,治下位于Target Area的地点只会失去control mild penalty控制力
340scope:target_area = {
341every_location_in_area = {
342limit = {
342owner ?= root
}
343change_control = control_mild_penalty (-0.1)
}
}
}
347hidden_effect = {
347kill_character_silently = scope:target_character_2
}
C也许可以用官职打动他们的头目?
353scope:target_character_2 = {
354move_country = root
355change_character_estate = estate_type:peasants_estate
}
357custom_tooltip = {
358text = every_location_in_area_mild_penalty_control_brigand_leader_tt Target Character 2在Court Title中获得了一个职位,作为交换,he/she将停止在Target Area的非法活动
359scope:target_area = {
360every_location_in_area = {
361limit = {
361owner ?= root
}
362change_control = control_mild_penalty (-0.1)
}
}
}
366add_government_power = government_power_extreme_penalty (-10)
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