事件

沦丧于瘟疫的省份

time_of_troubles.11in_game/events/disaster/time_of_troubles.txt:772
沦丧于瘟疫的省份

一种致命的疾病侵袭了Target Province,夺去了无数人的生命。在Target Location的街道上,病患的呻吟和哀悼家人的哭声此起彼伏,地方当局正全力以赴遏制疫情的扩散。贸易活动停滞不前,农田荒废无人耕作,死亡人数每天都在增加,恐惧在人群中蔓延。这个曾经繁荣的省份,现在陷入了深深的绝望之中,人们纷纷向王室求助,因为这场流行病正威胁着要摧毁生命和经济。

定义in_game/events/disaster/time_of_troubles.txt:772

773type = country_event
774category = disaster_event
775title = time_of_troubles.11.title 沦丧于瘟疫的省份
776desc = time_of_troubles.11.desc 一种致命的疾病侵袭了Target Province,夺去了无数人的生命。在Target Location的街道上,病患的呻吟和哀悼家人的哭声此起彼伏,地方当局正全力以赴遏制疫情的扩散。贸易活动停滞不前,农田荒废无人耕作,死亡人数每天都在增加,恐惧在人群中蔓延。这个曾经繁荣的省份,现在陷入了深深的绝望之中,人们纷纷向王室求助,因为这场流行病正威胁着要摧毁生命和经济。
777outcome = neutral
778image = "gfx/interface/illustrations/disaster/time_of_troubles.dds"
780trigger = {
781any_province = {
782province_food_percentage < 0.1
}
}
786immediate = {
787ruler_or_regent = {
787save_scope_as = target_character
}
788ordered_province = {
789limit = {
790province_food_percentage < 0.1
}
792order_by = {
793value = capital.intrinsic_disease_resistance
794multiply = -1
}
796check_range_bounds = no
797max = 1
798save_scope_as = target_province
799province_capital = {
799save_scope_as = target_location
}
}
801random_list = {
80250 = {
802set_variable = weak_penalty_variable
}
80340 = {
803set_variable = mild_penalty_variable
}
80410 = {
804set_variable = strong_penalty_variable
}
}
}

选项

A还能更糟吗?
811add_stability = stability_weak_penalty (-2.5)
812switch = {
813trigger = has_variable
815custom_tooltip = {
816text = weak_penalty_outcome_tt 我们位于Target Province的地点会失去prosperity very weak penalty繁荣度,并且我们会失去该省份大约2%的人群
817scope:target_province = {
818every_location_in_province = {
819change_prosperity = prosperity_very_weak_penalty (-0.05)
820every_pop = {
821add_pop_size = {
822value = pop_size
823multiply = -0.02
}
}
}
}
}
}
831custom_tooltip = {
832text = mild_penalty_outcome_tt 我们位于Target Province的地点会失去prosperity weak penalty繁荣度,并且我们会失去该省份大约5%的人群
833scope:target_province = {
834every_location_in_province = {
835change_prosperity = prosperity_weak_penalty (-0.1)
836every_pop = {
837add_pop_size = {
838value = pop_size
839multiply = -0.05
}
}
}
}
}
}
847custom_tooltip = {
848text = strong_penalty_outcome_tt 我们位于Target Province的地点会失去prosperity severe penalty繁荣度,并且我们会失去该省份大约7.5%的人群
849scope:target_province = {
850every_location_in_province = {
851change_prosperity = prosperity_severe_penalty (-0.2)
852every_pop = {
853add_pop_size = {
854value = pop_size
855multiply = -0.075
}
}
}
}
}
}
}
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