事件
沦丧于瘟疫的省份

一种致命的疾病侵袭了Target Province,夺去了无数人的生命。在Target Location的街道上,病患的呻吟和哀悼家人的哭声此起彼伏,地方当局正全力以赴遏制疫情的扩散。贸易活动停滞不前,农田荒废无人耕作,死亡人数每天都在增加,恐惧在人群中蔓延。这个曾经繁荣的省份,现在陷入了深深的绝望之中,人们纷纷向王室求助,因为这场流行病正威胁着要摧毁生命和经济。
定义in_game/events/disaster/time_of_troubles.txt:772
773type = country_event
774category = disaster_event
775title = time_of_troubles.11.title 沦丧于瘟疫的省份
776desc = time_of_troubles.11.desc 一种致命的疾病侵袭了Target Province,夺去了无数人的生命。在Target Location的街道上,病患的呻吟和哀悼家人的哭声此起彼伏,地方当局正全力以赴遏制疫情的扩散。贸易活动停滞不前,农田荒废无人耕作,死亡人数每天都在增加,恐惧在人群中蔓延。这个曾经繁荣的省份,现在陷入了深深的绝望之中,人们纷纷向王室求助,因为这场流行病正威胁着要摧毁生命和经济。
777outcome = neutral
778image = "gfx/interface/illustrations/disaster/time_of_troubles.dds"
780trigger = {
781any_province = {
782province_food_percentage < 0.1
}
}
786immediate = {
787ruler_or_regent = {
787save_scope_as = target_character
}
788ordered_province = {
789limit = {
790province_food_percentage < 0.1
}
792order_by = {
793value = capital.intrinsic_disease_resistance
794multiply = -1
}
796check_range_bounds = no
797max = 1
798save_scope_as = target_province
799province_capital = {
799save_scope_as = target_location
}
}
801random_list = {
}
}