事件

来自市民的援助

succession_crisis.11in_game/events/disaster/succession_crisis.txt:1185
来自市民的援助

贵族磨刀霍霍、教士高声布道时,市民则采取了更为务实的态度。他们认为此次危机威胁到了贸易与繁荣,并提出了解决方案。

据他们中最具影响力且最桀骜不驯者声称,他们很容易就能被安抚并倒向我们。作为交换,他们要求新的特权,以在Target Character1的Court Title中建立强大的支持基础。这是一个诱人的提议,但长期来看可能会削弱中央集权。

需要市民社会阶级immediate

定义in_game/events/disaster/succession_crisis.txt:1185

1186hide_portraits = yes
1187type = country_event
1188category = disaster_event
1189title = succession_crisis.11.title 来自市民的援助
1190desc = succession_crisis.11.desc 贵族磨刀霍霍、教士高声布道时,市民则采取了更为务实的态度。他们认为此次危机威胁到了贸易与繁荣,并提出了解决方案。

据他们中最具影响力且最桀骜不驯者声称,他们很容易就能被安抚并倒向我们。作为交换,他们要求新的特权,以在Target Character1的Court Title中建立强大的支持基础。这是一个诱人的提议,但长期来看可能会削弱中央集权。
1191outcome = neutral
1192image = "gfx/interface/illustrations/disaster/succession_crisis.dds"
1193immediate = {
1195ruler_or_regent ?= {
1195save_scope_as = target_character1
}
1197save_scope_as = succession_crisis_pretender_scope
}
1200estate(estate_type:burghers_estate) = {
1201random_possible_privilege = {
1202save_scope_as = target_privilege_1
}
}
1206scope:succession_crisis_pretender_scope = {
1207every_pops_supporting_rebel = {
1208limit = {
1208pop_type = pop_type:burghers
}
1209add_to_list = burghers_pop_list
}
}
}

选项

A我们将满足他们。
1217ai_chance = {
1218base = 100
}
1221if = {
1222limit = {
1223exists = scope:target_privilege_1
}
1225grant_estate_privilege = scope:target_privilege_1
}
1228ordered_in_list = {
1229list = burghers_pop_list
1230order_by = pop_size
1232max = {
1233value = 1
1234if = {
1235limit = {
1235government_power > 10
}
1236add = {
1237value = root.government_power
1238divide = 10
}
}
1241else = {
1241add = 1
}
1242ceiling = yes
}
1244check_range_bounds = no
1245add_pop_satisfaction = pop_satisfaction_ultimate_bonus (0.5)
1246remove_pop_allegiance = no_arg
}
1249add_estate_satisfaction = {
}
B他们太不自量力了!
1258ai_chance = {
1259base = 0
}
1262add_estate_satisfaction = {
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明