事件

新王朝的崛起

succession.4in_game/events/government/succession.txt:484
新王朝的崛起

由于Old Ruler在缺乏合适继承人的情况下离世,这标志着Old Ruler Dynasty王朝的终结。我们的人民为统治家族的消逝而深感哀痛,然而,Country的航船必须继续前行。在此关键时刻,一位新的领袖响应了人民的呼唤,挺身而出。

New Leader Dynasty家族的New Leader,从贵族中脱颖而出,凭借其卓越的权势与影响力,成功平息了各派系的不满,使国家免于陷入混乱的深渊。

定义in_game/events/government/succession.txt:484

485type = country_event
487title = succession.4.title 新王朝的崛起
488desc = succession.4.desc 由于Old Ruler在缺乏合适继承人的情况下离世,这标志着Old Ruler Dynasty王朝的终结。我们的人民为统治家族的消逝而深感哀痛,然而,Country的航船必须继续前行。在此关键时刻,一位新的领袖响应了人民的呼唤,挺身而出。

New Leader Dynasty家族的New Leader,从贵族中脱颖而出,凭借其卓越的权势与影响力,成功平息了各派系的不满,使国家免于陷入混乱的深渊。
489outcome = neutral
491illustration_tags = {
49210 = angry
49310 = interior
}
496immediate = {
498previous_ruler ?= {
499save_scope_as = old_ruler
}
503if = {
504limit = {
505exists = scope:new_leader
506scope:new_leader = {
507is_alive = no
}
}
510random_owned_location = {
511create_dynasty_from_location = random
512last_dynasty_in_location = {
512save_scope_as = target_dynasty
}
}
514if = {
515limit = {
515exists = scope:target_dynasty
}
516create_character = {}
}
526else = {
527create_character = {
528religion = root.religion
529culture = root.culture
531age = {
20
60
}
532female = no
533save_scope_as = new_leader
}
535scope:new_leader = {
536found_dynasty = random
}
}
}
}

选项

A这是新的血脉。
545add_stability = stability_weak_bonus (2.5)
546add_prestige = prestige_mild_penalty (-10)
547add_legitimacy = legitimacy_mild_penalty (-10)
549character = scope:new_leader
}
550if = {
551limit = {
551has_game_rule = change_countries_dynastic_naming
}
552change_country_dynastic_name = {
}
}
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