事件

文化传播

settle_the_frontier.3in_game/events/colonization/settle_the_frontier.txt:99
文化传播

在Recipient继续开拓Target的过程中,he/she和his/her的追随者与当地的原住民建立了联系。he/she向Actor Adjective请求支持,以在土著中传播Target Culture的理念。

需要settling_no_mans_land_var变量immediate, trigger

定义in_game/events/colonization/settle_the_frontier.txt:99

100type = country_event
101title = settle_the_frontier.3.title 文化传播
102desc = settle_the_frontier.3.desc 在Recipient继续开拓Target的过程中,he/she和his/her的追随者与当地的原住民建立了联系。he/she向Actor Adjective请求支持,以在土著中传播Target Culture的理念。
103outcome = neutral
105trigger = {
106any_courtier = {
107has_variable = settling_no_mans_land_var
109any_location_in_province_definition = {
110NOT = {
110dominant_culture = root.culture
}
}
}
}
}
115illustration_tags = {
11610 = regular
11710 = exterior
}
119immediate = {
121save_scope_as = actor
122culture = {
122save_scope_as = target_culture
}
123random_courtier = {
124limit = {
125has_variable = settling_no_mans_land_var
127any_location_in_province_definition = {
128NOT = {
128dominant_culture = scope:target_culture
}
}
}
}
132save_scope_as = recipient
134save_scope_as = target
}
}
}

选项

A将我们最优秀的故事与艺术带到Target去。
140culture = {
140add_cultural_influence = cultural_influence_mild_penalty (-10)
}
141scope:target = {
142every_location_in_province_definition = {
143limit = {
144has_owner = no
145is_ownable = yes
146NOT = {
146dominant_culture = scope:target_culture
}
}
148random_pop = {
149limit = {
149NOT = {
149culture = scope:target_culture
}
}
150split_pop = {
151fraction = 0.2
152culture = scope:target_culture
}
}
}
}
157scope:recipient = {
158value = 2
}
}
B一些简单的Target Culture文化故事便已足够。
163culture = {
163add_cultural_tradition = cultural_tradition_weak_penalty (-5)
}
164scope:recipient = {
165value = 1
}
}
C没有太多必要去教化这些原住民。
170scope:recipient = {
171value = -2
}
}
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