事件

帖木儿的臣服

rise_of_timur.5in_game/events/situations/rise_of_timur.txt:229
帖木儿的臣服

尽管帖木儿曾令所有邻国闻风丧胆,但这个帖木儿 Flavor Rank终究衰弱到除了臣服于Country外无路可走的地步了。Target Character过早离世后,his/her的继承者们无法抵挡Target Character招惹的众多宿敌。目前,帖木儿已经在Country面前俯首称臣,帖木儿造成的威胁可算告一段落了。

需要帖木儿的崛起局势optiontimur_character变量option

定义in_game/events/situations/rise_of_timur.txt:229

230type = country_event
231category = situation_event
232title = rise_of_timur.5.title 帖木儿的臣服
233desc = {
234first_valid = {
235triggered_desc = {
236trigger = {
236has_global_variable = timur_character
236is_alive = no
}
}
237desc = rise_of_timur.5.desc.dead_timur 尽管帖木儿曾令所有邻国闻风丧胆,但这个帖木儿 Flavor Rank终究衰弱到除了臣服于Country外无路可走的地步了。Target Character过早离世后,his/her的继承者们无法抵挡Target Character招惹的众多宿敌。目前,帖木儿已经在Country面前俯首称臣,帖木儿造成的威胁可算告一段落了。
}
239triggered_desc = {
240trigger = {
240has_global_variable = timur_character
240is_alive = yes
}
}
241desc = rise_of_timur.5.desc.alive_timur 尽管帖木儿曾令所有邻国闻风丧胆,但这个帖木儿 Flavor Rank终究衰弱到除了臣服于Country外无路可走的地步了。尽管Target Character战术高超,使遍浑身解数,但面对his/her结下的众多仇敌,最终还是败走沙场。尘埃落定后,Country将帖木儿 Flavor Rank纳为附庸国,并以此处决了Target Character。目前,帖木儿已经在Country面前俯首称臣,帖木儿造成的威胁可算告一段落了。
}
243triggered_desc = {
244trigger = {
244always = yes
}
245desc = rise_of_timur.5.desc 尽管帖木儿曾令所有邻国闻风丧胆,但这个帖木儿 Flavor Rank终究衰弱到除了臣服于Country外无路可走的地步了。
}
}
}
249outcome = neutral
250illustration_tags = {
25110 = happy
25210 = exterior
}
254immediate = {
257save_scope_as = target_character
}
}
294after = {
}

选项

Ahis/her的血腥终于画上了句号。
262type = rise_of_timur
}
263add_stability = stability_severe_bonus (12)
264add_prestige = prestige_severe_bonus (15)
265if = {
266limit = {
266has_global_variable = timur_character
266is_alive = no
}
}
267set_variable = {
268name = timmy_is_dead
269days = 30
}
}
272else_if = {
273limit = {
273has_global_variable = timur_character
273is_alive = yes
}
}
274set_variable = {
275name = timmy_is_alive
276days = 30
}
278kill_character = {
279target = scope:target_character
280reason = execution
}
}
284hidden_effect = {
285every_country = {
286limit = {
287this != root
288can_see_situation = situation:rise_of_timur
}
290trigger_event_silently = rise_of_timur.6
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明