事件

Tim Country的灭亡

rise_of_timur.3in_game/events/situations/rise_of_timur.txt:112
… 的灭亡

曾经肆虐了整个中亚的祸害,臭名昭著的Tim Country,已经不复存在了!自Target Character死后,Tim Country Adjective军队就失去了对敌人的作战优势。随着时间推移,各外部势力和Target Country对Tim Country发起的军事行动使得Tim Country Flavor Rank逐渐难以招架,直至最终亡于Target Country之手。

需要timur_character变量option

定义in_game/events/situations/rise_of_timur.txt:112

113type = country_event
114category = situation_event
115title = rise_of_timur.3.title Tim Country的灭亡
116desc = {
117first_valid = {
118triggered_desc = {
119trigger = {
119has_global_variable = timur_character
119is_alive = no
}
}
120desc = rise_of_timur.3.desc.dead_timur 曾经肆虐了整个中亚的祸害,臭名昭著的Tim Country,已经不复存在了!自Target Character死后,Tim Country Adjective军队就失去了对敌人的作战优势。随着时间推移,各外部势力和Target Country对Tim Country发起的军事行动使得Tim Country Flavor Rank逐渐难以招架,直至最终亡于Target Country之手。
}
122triggered_desc = {
123trigger = {
123has_global_variable = timur_character
123is_alive = yes
}
}
124desc = rise_of_timur.3.desc.alive_timur 曾经肆虐了整个中亚的祸害,臭名昭著的Tim Country,已经不复存在了!即便Target Character如何指挥也无法避免败北。随着Target Location被攻陷,Target Character被活捉并草草处决,以一劳永逸地解决Tim Country Adjective的威胁。随着时间推移,各外部势力和Target Country对Tim Country发起的军事行动使得Tim Country Flavor Rank逐渐难以招架,直至最终亡于Target Country之手。
}
126triggered_desc = {
127trigger = {
127always = yes
}
128desc = rise_of_timur.3.desc 曾经肆虐了整个中亚的祸害,臭名昭著的Tim Country,已经不复存在了!
}
}
}
132outcome = neutral
133illustration_tags = {
13410 = happy
13510 = exterior
}
137immediate = {
139c:TIM = {
140save_scope_as = tim_country
141capital ?= {
142save_scope_as = target_location
}
}
146save_scope_as = target_character
}
148save_scope_as = target_country
}

选项

Ahis/her的血腥终于画上了句号。
152type = rise_of_timur
}
153add_stability = stability_severe_bonus (12)
154add_prestige = prestige_severe_bonus (15)
155if = {
156limit = {
156has_global_variable = timur_character
156is_alive = no
}
}
157set_variable = {
158name = timmy_is_dead
159days = 30
}
}
162else_if = {
163limit = {
163has_global_variable = timur_character
163is_alive = yes
}
}
164set_variable = {
165name = timmy_is_alive
166days = 30
}
168kill_character = {
169target = scope:target_character
170reason = execution
}
}
173hidden_effect = {
174every_country = {
175limit = {
176OR = {}
}
186trigger_event_silently = rise_of_timur.4
}
}
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