事件

红人的支持

rise_of_the_szlachta.4in_game/events/disaster/rise_of_the_szlachta.txt:457
红人的支持

辩论是各阶层之间关于人民命运的激烈角逐。在我们努力推动关键改革,并在场诸公贪婪注视下进行审议之时,我们不禁注意到,如果采纳这些有影响力人士提出的一些议程,进程将会明显顺利得多。

需要贵族政治 vs 财阀政治社会价值观option 1, option 2市民支持静态修正option 1, option 2贵族支持静态修正option 1, option 2

定义in_game/events/disaster/rise_of_the_szlachta.txt:457

458type = country_event
459category = disaster_event
460title = rise_of_the_szlachta.4.title 红人的支持
461desc = rise_of_the_szlachta.4.desc 辩论是各阶层之间关于人民命运的激烈角逐。在我们努力推动关键改革,并在场诸公贪婪注视下进行审议之时,我们不禁注意到,如果采纳这些有影响力人士提出的一些议程,进程将会明显顺利得多。
462outcome = neutral
463trigger = {
464is_active_parliament = yes
465parliament_issue_support < 0.5
}
467image = "gfx/interface/illustrations/disaster/rise_of_the_szlachta.dds"
468immediate = {
469ruler ?= {
470save_scope_as = target_character
}
}

选项

A让我们依仗贵族。
476if = {
478add_stability = stability_mild_bonus (7)
}
480else = {
481change_societal_value = {
}
}
486if = {
487limit = {
488NOT = {
488has_country_modifier = szlachta_backing_modifier
}
}
490add_country_modifier = {
492years = 4
493mode = add_and_extend
}
}
496else = {
497add_country_modifier = {
499months = 6
500mode = add_and_extend
501size = "estate_power(estate_type:nobles_estate)"缩放修正
}
}
504if = {
505limit = {
505has_country_modifier = burghers_backing_modifier
}
506remove_country_modifier = burghers_backing_modifier
}
508change_parliament_issue_support = {
509value = 0.1
510multiply = "estate_power(estate_type:nobles_estate)"
511multiply = 2
512max = 0.2
}
B市民会帮助我们。
518if = {
520add_stability = stability_mild_bonus (7)
}
522else = {
523change_societal_value = {
}
}
528if = {
529limit = {
530NOT = {
530has_country_modifier = burghers_backing_modifier
}
}
532add_country_modifier = {
534years = 4
535mode = add_and_extend
}
}
538else = {
539add_country_modifier = {
541months = 6
542mode = add_and_extend
543size = "estate_power(estate_type:burghers_estate)"缩放修正
}
}
546if = {
547limit = {
547has_country_modifier = szlachta_backing_modifier
}
548remove_country_modifier = szlachta_backing_modifier
}
550change_parliament_issue_support = {
551value = 0.1
552multiply = "estate_power(estate_type:burghers_estate)"
553multiply = 2
554max = 0.2
}
C我们不需要依仗任何人。
561add_government_power = government_power_mild_bonus (5)
562custom_tooltip = based_on_nobles_estate_power_tt 基于贵族的当前阶层力量:
563add_estate_satisfaction = {
564value = {
566multiply = "estate_power(estate_type:nobles_estate)"
}
}
569custom_tooltip = based_on_burghers_estate_satisfaction_tt 基于市民的当前阶层满意度:
570add_estate_satisfaction = {
572value = {
574multiply = estate_satisfaction:burghers_estate
}
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明