
权力斗争从来都不平静。最重要的阶层间的摩擦往往会激化为公开冲突。很遗憾,贵族和市民的成员威胁说,如果他们的诉求得不到满足,就在Target Location公开叛乱。
定义in_game/events/disaster/rise_of_the_szlachta.txt:188
189type = country_event
190category = disaster_event
191title = rise_of_the_szlachta.3.title 阶层纠纷
192desc = rise_of_the_szlachta.3.desc 权力斗争从来都不平静。最重要的阶层间的摩擦往往会激化为公开冲突。很遗憾,贵族和市民的成员威胁说,如果他们的诉求得不到满足,就在Target Location公开叛乱。
193outcome = neutral
197image = "gfx/interface/illustrations/disaster/rise_of_the_szlachta.dds"
198immediate = {
199ruler ?= {
200save_scope_as = target_character
}
202ordered_owned_location = {
206order_by = {
207value = num_pop_type:burghers
}
213check_range_bounds = no
214save_scope_as = target_location
}
}
选项
A我们会偏向市民。
232if = {
236change_societal_value = {
}
}
241else = {
242change_societal_value = {
}
}
252add_estate_satisfaction = {
}
256switch = {
257trigger = has_variable
259custom_tooltip = based_on_burghers_estate_satisfaction_tt 基于市民的当前阶层满意度:
260scope:target_location = {
261add_location_modifier = {
263years = 10
264size = {缩放修正
265value = 1
266add = {
267desc = "estate_satisfaction_burghers_tt" 受阶层的当前满意度影响
268value = owner.estate_satisfaction:burghers_estate
}
}
271mode = add_and_extend
}
}
}
276custom_tooltip = based_on_burghers_estate_satisfaction_tt 基于市民的当前阶层满意度:
277add_gold = {
278value = monthly_income_trade_and_tax
279multiply = 24
280multiply = estate_satisfaction:burghers_estate
}
}
284custom_tooltip = based_on_burghers_estate_satisfaction_tt 基于市民的当前阶层满意度:
285scope:target_location = {
286province = {
287every_location_in_province = {
288change_prosperity = {
289value = 0.1
290add = {
291desc = "estate_satisfaction_burghers_tt" 受阶层的当前满意度影响
292value = owner.estate_satisfaction:burghers_estate
293multiply = 0.1
}
}
}
}
}
}
301custom_tooltip = based_on_burghers_estate_satisfaction_tt 基于市民的当前阶层满意度:
302add_prestige = {
303value = 10
304multiply = estate_satisfaction:burghers_estate
305add = 5
}
}
}
B我们会支持贵族。
313add_estate_satisfaction = {
}
316if = {
320change_societal_value = {
}
}
325else = {
326change_societal_value = {
}
}
331scope:target_location = {
}
341custom_tooltip = based_on_nobles_estate_power_tt 基于贵族的当前阶层力量:
342switch = {
343trigger = has_variable
345if = {
347add_stability = {
349multiply = "estate_power(estate_type:nobles_estate)"
350multiply = -1
}
}
353else = {
354add_stability = {
356multiply = "estate_power(estate_type:nobles_estate)"
}
}
}
361if = {
366add_country_modifier = {
368years = 2
369mode = add_and_extend
}
}
372else_if = {
374add_country_modifier = {
376months = 6
377mode = add_and_extend
378size = {缩放修正
379value = 1
380multiply = "estate_power(estate_type:nobles_estate)"
}
}
}
384else = {
385if = {
387add_manpower = {
388value = monthly_manpower
389multiply = 3
390multiply = "estate_power(estate_type:nobles_estate)"
}
}
393else = {
394add_government_power = {
396multiply = "estate_power(estate_type:nobles_estate)"
}
}
}
}
402add_army_tradition = {
404multiply = "estate_power(estate_type:nobles_estate)"
}
}
408add_prestige = {
409value = 10
410multiply = "estate_power(estate_type:nobles_estate)"
411add = 3
}
}
}