事件

干涉Target Country

rise_of_the_ottomans.212in_game/events/situations/rise_of_the_ottomans.txt:2705

多年来,Target Character2以牺牲人民利益为代价的管理不善导致Target Country陷入了不稳定和不确定的时期。全国各地的农民都成了劫掠盗匪的牺牲品,法庭秩序混乱,中央权力无处可寻。幸运的是,我们朝廷的一员,Target Character拥有对Target Country Adjective王位的有效宣称,我们可以通过他恢复人民的和平与繁荣……

需要卡拉斯国家option 1, trigger奥斯曼国家dynamic historical event.tag土耳其人的崛起局势trigger

定义in_game/events/situations/rise_of_the_ottomans.txt:2705

2706type = country_event
2707category = situation_event
2709title = rise_of_the_ottomans.212.title 干涉Target Country
2710desc = rise_of_the_ottomans.212.desc 多年来,Target Character2以牺牲人民利益为代价的管理不善导致Target Country陷入了不稳定和不确定的时期。全国各地的农民都成了劫掠盗匪的牺牲品,法庭秩序混乱,中央权力无处可寻。幸运的是,我们朝廷的一员,Target Character拥有对Target Country Adjective王位的有效宣称,我们可以通过他恢复人民的和平与繁荣……
2711outcome = neutral
2713fire_only_once = yes
2714dynamic_historical_event = {
2715tag = TUR
2716from = 1337.1.1
2717to = 1375.1.1
2718monthly_chance = 10
}
2720illustration_tags = {
272110 = interior
}
2723trigger = {
2724situation_is_active = yes
}
2725character:krd_ali_karasid = {
2726is_alive = yes
2727owner = root
}
2729at_war = no
2730country_exists = c:KRD
2731c:KRD = {
2732is_subject = no
2733at_war = no
2734stability < 10
}
}
2738immediate = {
2739c:KRD = {
2740save_scope_as = target_country
2741character:krd_ali_karasid = {
2741save_scope_as = target_character
}
2742ruler_or_regent ?= {
2742save_scope_as = target_character2
}
}
}

选项

A我们是稳定与和平的仲裁者。
2750add_casus_belli = {
}
2754add_government_power = government_power_weak_bonus (2.5)
2755if = {
2756limit = {
2757has_mutual_scripted_relation = {
2758type = relation_type:alliance
2759target = c:KRD
}
}
2762remove_relation = {
2763type = relation_type:alliance
2764first = root
2765second = c:KRD
}
}
B我们现在不要急于求成。
2774drop_antagonism_bomb = {
2775target = capital
2776modifier = antagonism_renounced_claim
2777value = -2
}
2779add_stability = stability_mild_bonus (7)
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