事件

严格的礼仪

personality_events.40in_game/events/character/personality_events.txt:1790
严格的礼仪

这天晚上Target Heir与Target Ruler共进晚餐。传言说这顿饭吃得并不愉快,因为礼仪问题而引发的争执很快发展地一发不可收拾,往常注重礼仪的Heir Title愤然离席,紧接着就传来Target Ruler的咆哮声,大喊道这个贼子竟妄图毒害him/her!

需要残暴特质option 1治军严明特质trigger

定义in_game/events/character/personality_events.txt:1790

1791type = country_event
1792title = personality_events.40.title 严格的礼仪
1793desc = personality_events.40.desc 这天晚上Target Heir与Target Ruler共进晚餐。传言说这顿饭吃得并不愉快,因为礼仪问题而引发的争执很快发展地一发不可收拾,往常注重礼仪的Heir Title愤然离席,紧接着就传来Target Ruler的咆哮声,大喊道这个贼子竟妄图毒害him/her!
1794outcome = neutral
1795illustration_tags = {
179610 = regular
179710 = interior
}
1799trigger = {
1800has_ruler = yes
1801ruler = {
1801has_trait = strict
}
1802has_heir = yes
1803heir = {
1804age_in_years >= 20
1805owner = root
}
}
1809immediate = {
1810ruler = {
1810save_scope_as = target_ruler
}
1811heir = {
1811save_scope_as = target_heir
}
}

选项

A是可忍孰不可忍!Heir要为此付出代价。
1817trigger = {
1818ruler = {
1818has_trait = cruel
}
}
1821kill_character = {
1822target = heir
1823reason = execution
1824killer = ruler
}
1826add_stability = stability_ultimate_penalty (-50)
B这多半是个误会。
1830add_prestige = prestige_mild_penalty (-10)
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