事件

Capital的盛世画卷

personality_events.28in_game/events/character/personality_events.txt:1201
… 的盛世画卷

在最好的情况下,宗主与附庸关系是一种互惠互利的关系,双方都能取得比本来可能更多的收益。在Target Ruler的强力手腕下,很多乐意接受我们保护的国家变得繁荣起来。其带来的好处之一就是年轻的公侯和其他的重要人士认为在Country能找到更好的职业前景。

需要殖民领属国类型immediate, trigger宽厚仁爱特质trigger

定义in_game/events/character/personality_events.txt:1201

1202hide_portraits = yes
1203type = country_event
1204title = personality_events.28.title Capital的盛世画卷
1205desc = personality_events.28.desc 在最好的情况下,宗主与附庸关系是一种互惠互利的关系,双方都能取得比本来可能更多的收益。在Target Ruler的强力手腕下,很多乐意接受我们保护的国家变得繁荣起来。其带来的好处之一就是年轻的公侯和其他的重要人士认为在Country能找到更好的职业前景。
1206outcome = neutral
1207illustration_tags = {
120810 = happy
120910 = interior
}
1211trigger = {
1212has_ruler = yes
1213ruler = {
1213has_trait = benevolent
}
1214any_subject = {
1215NOT = {
1215is_subject_type = colonial_nation
}
1216opinion = {
1216target = root
1216value > 150
}
}
}
1220immediate = {
1221random_subject = {
1222limit = {
1223NOT = {
1223is_subject_type = colonial_nation
}
1224opinion = {
1224target = root
1224value > 150
}
}
1226save_scope_as = happy_subject
}
1229create_character = {
1230age = {
20
50
}
1231adm = 80
1232dip = 80
1233mil = 80
1234random_estate_type_trigger = {
1235root = {
1235estate_type_allowed_in_cabinet = {
1235estate_type = prev
}
}
}
1237culture = scope:happy_subject.culture
1238religion = scope:happy_subject.religion
1239create_in_limbo = yes
1240save_scope_as = happy_subject_character
}
1243ruler = {
1243save_scope_as = target_ruler
}
}

选项

A让他们视进入我们政府工作为荣誉,并为之而竞争。
1249scope:happy_subject_character = {
1249move_country = root
}
B最杰出的人应当有权来到我们军队服役。
1253hidden_effect = {
1253kill_character_silently = scope:happy_subject_character
}
1254add_army_tradition = army_tradition_mild_bonus (5)
1255add_navy_tradition = navy_tradition_mild_bonus (5)
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