事件

以人为鉴

personality_events.23in_game/events/character/personality_events.txt:950
以人为鉴

Target Ruler总是聆听him/her前辈的意见,并且雇佣了大量有经验的幕僚围绕在himself/herself周围。但是him/her担心Target Heir可能没认识到统治Country需要什么。某些程度上,这是Target Heir早晚要承担的责任。另外,如果he/she能更加深入地了解统治时将面临何种挑战,那会更好。

需要兼听兼信特质triggerwell_advised_tutored_heir变量trigger

定义in_game/events/character/personality_events.txt:950

951type = country_event
952title = personality_events.23.title 以人为鉴
953desc = personality_events.23.desc Target Ruler总是聆听him/her前辈的意见,并且雇佣了大量有经验的幕僚围绕在himself/herself周围。但是him/her担心Target Heir可能没认识到统治Country需要什么。某些程度上,这是Target Heir早晚要承担的责任。另外,如果he/she能更加深入地了解统治时将面临何种挑战,那会更好。
954outcome = neutral
955illustration_tags = {
95610 = regular
95710 = interior
}
959trigger = {
960has_ruler = yes
961ruler = {
961has_trait = well_advised
}
962has_heir = yes
963heir = {
964age_in_years >= 7
965owner = root
}
967NOT = {
968ruler = {
968has_variable = well_advised_tutored_heir
}
}
}
972immediate = {
973ruler = {
974save_scope_as = target_ruler
975set_variable = {
975value = 1
}
}
977heir = {
977save_scope_as = target_heir
}
}

选项

A我们必须教him/her内政。
983trigger = {
984has_heir = yes
985heir = {
985adm <= 95
}
}
987heir = {
987add_adm = 5
}
B我们必须教him/her外交。
991trigger = {
992has_heir = yes
993heir = {
993dip <= 95
}
}
995heir = {
995add_dip = 5
}
C我们必须教him/her军事。
999trigger = {
1000has_heir = yes
1001heir = {
1001mil <= 95
}
}
1003heir = {
1003add_mil = 5
}
DTarget Heir已经准备得很充分了!
1007add_prestige = prestige_weak_bonus (5)
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