事件本版本新增

两位大臣,两套议程

parliaments.54in_game/events/government/parliaments.txt:3294
两位大臣,两套议程

内阁已成战场,Parliament上的迹象也显而易见。Target Character与Rival Character在整个会期中相互倾轧,都试图将某一失败的责任推给对方,却无人愿意承认自己的过失。除了他们自身及那些押注于此的局外人,这场内斗无人乐见。我们必须解决这一问题。

需要市民阶层immediate, trigger贵族阶层immediate, trigger

定义in_game/events/government/parliaments.txt:3294

3295type = country_event
3296title = parliaments.54.title 两位大臣,两套议程
3297desc = parliaments.54.desc 内阁已成战场,Parliament上的迹象也显而易见。Target Character与Rival Character在整个会期中相互倾轧,都试图将某一失败的责任推给对方,却无人愿意承认自己的过失。除了他们自身及那些押注于此的局外人,这场内斗无人乐见。我们必须解决这一问题。
3298outcome = neutral
3300illustration_tags = {
330110 = angry
330210 = interior
}
3305trigger = {
3306any_character = {
3307in_cabinet = yes
3308has_estate = estate_type:nobles_estate
}
3310any_character = {
3311in_cabinet = yes
}
3314parliament_issue ?= {
3315estate_type ?= {
}
}
}
3321immediate = {
3322random_character = {
3323limit = {
3324in_cabinet = yes
3325has_estate = estate_type:nobles_estate
}
3327save_scope_as = target_character
}
3329random_character = {
3330limit = {
3331in_cabinet = yes
}
3334save_scope_as = rival_character
}
}

选项

A支持Target Character。
3345scope:target_character = {
3346add_adm = 3
}
3348scope:rival_character = {
3349add_dip = -2
}
3351change_parliament_issue_support = parliament_issue_support_weak_bonus (0.05)
B支持Rival Character。
3357scope:rival_character = {
3358add_dip = 3
}
3360scope:target_character = {
3361add_mil = -2
}
3363change_parliament_issue_support = parliament_issue_support_mild_penalty (-0.1)
3364change_societal_value = {
}
C将二人一并解职。
3373scope:target_character = {
3374add_adm = -3
3375add_dip = -3
3376add_mil = -3
}
3378scope:rival_character = {
3379add_adm = -3
3380add_dip = -3
3381add_mil = -3
}
3383add_prestige = prestige_weak_bonus (5)
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