事件本版本新增

难得的好消息

parliaments.44in_game/events/government/parliaments.txt:2593
难得的好消息

难得一次,Parliament召开是为了商议一件令人愉悦的事。国家局势安稳,国库尚可支撑,民众近来也未酿成什么祸端。围绕着如何善用这份难得的好运,已有不少提议浮出水面,而这一次的讨论,甚至可以说相当彬彬有礼。我们切莫辜负这宝贵的时机。

需要prosperity_debate_cooldown变量trigger

定义in_game/events/government/parliaments.txt:2593

2594type = country_event
2595title = parliaments.44.title 难得的好消息
2596desc = parliaments.44.desc 难得一次,Parliament召开是为了商议一件令人愉悦的事。国家局势安稳,国库尚可支撑,民众近来也未酿成什么祸端。围绕着如何善用这份难得的好运,已有不少提议浮出水面,而这一次的讨论,甚至可以说相当彬彬有礼。我们切莫辜负这宝贵的时机。
2597outcome = neutral
2599illustration_tags = {
260010 = happy
260110 = exterior
}
2604trigger = {
2605at_war = no
2606stability >= 40
2607monthly_balance > 5
2608NOT = {
2608has_variable = prosperity_debate_cooldown
}
2609num_of_non_rural > 0
}
2612immediate = {
2613set_variable = {
2615years = 3
}
2617ordered_owned_non_rural_location = {
2618max = 1
2619order_by = location_tax_base
2620save_scope_as = target_location
}
}

选项

A为未来投资建设。
2628scope:target_location = {
2629change_development = development_weak_bonus (0.25)
}
2631change_parliament_issue_support = parliament_issue_support_mild_bonus (0.1)
B与臣民分享财富。
2637add_estate_satisfaction = {
}
2641add_estate_satisfaction = {
}
2645add_estate_satisfaction = {
}
2649add_estate_satisfaction = {
}
2653add_prestige = prestige_weak_bonus (5)
C为不可避免的战争做好准备。
2659change_parliament_issue_support = parliament_issue_support_weak_penalty (-0.05)
2660add_army_tradition = army_tradition_weak_bonus (2.5)
2661change_societal_value = {
}
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