事件本版本变更

劫掠抵薪

mercs.3in_game/events/mercs.txt:144
劫掠抵薪

我们雇佣的多支佣兵团开始对他们的报酬感到不满。他们微薄的收入比起Rich Enemy Province等等敌国城市的财富实在逊色——至少他们是这样认为的。Loot Mercs的头领表明了立场,要求允许他和他的手下截留下一大笔掠夺来的战利品。

需要mercs_allowed_to_loot_recent变量trigger

定义in_game/events/mercs.txt:144

145type = country_event
146title = mercs.3.title 劫掠抵薪
147desc = mercs.3.desc 我们雇佣的多支佣兵团开始对他们的报酬感到不满。他们微薄的收入比起Rich Enemy Province等等敌国城市的财富实在逊色——至少他们是这样认为的。Loot Mercs的头领表明了立场,要求允许他和他的手下截留下一大笔掠夺来的战利品。
148outcome = neutral
149illustration_tags = {
15010 = armed
15110 = interior
}
154trigger = {
155at_war = yes
156NOT = {
}
157any_hired_mercenary ?= {
158count > 0
159mercenary_home ?= {
159NOT = {
159owner ?= root
}
}
}
161any_country = {
162is_at_war_with = root
163any_owned_non_rural_location = {
164development >= 20
}
}
}
170immediate = {
171set_variable = {
171value = 1
171years = 2
}
172hidden_effect = {
173random_hired_mercenary = {
174limit = {
175mercenary_home = {
175NOT = {
175owner = root
}
}
}
177save_scope_as = loot_mercs
}
181random_country = {
182limit = {
183is_at_war_with = root
184any_owned_location = {
185development >= 20
}
}
188random_owned_location = {
189limit = {
190development >= 20
}
192save_scope_as = rich_enemy_province
}
}
}
}

选项

A让他们拿走一部分战利品吧。
203add_gold = {
204value = scope:rich_enemy_province.development
205multiply = 2
}
207add_stability = stability_mild_penalty (-7)
208scope:loot_mercs = {
209every_mercenary_sub_unit = {
210add_subunit_strength_percentage = -0.05
}
}
B拒绝给他们战利品,但提高他们的薪水。
216add_gold = {
217value = scope:loot_mercs.monthly_cost
218multiply = -10
}
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