事件本版本新增

Withering Market的衰落

market_decline.1in_game/events/economy/market_decline.txt:11

Withering Market Center Location的市场已不复昔日贸易枢纽之盛况。如今仅有少数几个地点仍依附于该市场,我国商人日益将货物转向服务更为完善的邻近市场。若不加以干预,该市场将逐渐萎缩,沦为通往他处道路上的一个关卡。

我们的内阁正询问应如何处理此次衰落。

需要market_decline_handled变量immediate, trigger

定义in_game/events/economy/market_decline.txt:11

12hide_portraits = yes
13type = country_event
14title = market_decline.1.title Withering Market的衰落
15desc = market_decline.1.desc Withering Market Center Location的市场已不复昔日贸易枢纽之盛况。如今仅有少数几个地点仍依附于该市场,我国商人日益将货物转向服务更为完善的邻近市场。若不加以干预,该市场将逐渐萎缩,沦为通往他处道路上的一个关卡。

我们的内阁正询问应如何处理此次衰落。
16outcome = neutral
18illustration_tags = {
1910 = exterior
}
22trigger = {
23has_markets = yes
24any_market_center_in_country = {
25is_withering = yes
26months_at_or_below_withering_threshold > 36
27location = {
28NOT = {
28has_variable = market_decline_handled
}
}
}
}
33immediate = {
34random_market_center_in_country = {
35limit = {
36is_withering = yes
37months_at_or_below_withering_threshold > 36
38location = {
39NOT = {
39has_variable = market_decline_handled
}
}
}
42save_scope_as = withering_market
43location = {
44save_scope_as = withering_market_location
}
}
}

选项

A补贴商人,并支撑该市场。
52trigger = {
53gold > 200
}
55scale = -2
}
56scope:withering_market_location = {
57set_variable = {
59value = 1
60years = 10
}
}
63ai_chance = {
64factor = 30
65modifier = {
66factor = 0
67NOT = {
68scope:withering_market_location = {
69is_capital_of = {
69target = root
}
}
}
}
73modifier = {
74factor = 0
75gold < 1000
}
}
B解散该市场,让治下各地依附于其天然邻近的市场。
83custom_tooltip = {
84text = market_decline.1.b.tt Withering Market市场被摧毁。其下属各地将重新依附于次优市场。
85scope:withering_market = {
86destroy_market = {
}
}
}
89ai_chance = {
90factor = 70
}
C接受衰落,由商人自行决定。
97scope:withering_market_location = {
98set_variable = {
100value = 1
101years = 5
}
}
104ai_chance = {
105factor = 10
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明