事件
雪之行军

Target Army的士兵们在崎岖地形中艰难跋涉已久。他们追击着一道又一道战线,行军仿佛永无止境。当他们在Target Location的营火旁蜷缩取暖时,严寒还是追上了他们。
冻伤的肢体、坏疽和低落的士气预示着这次战役的厄运。在发现日益减少的粮食补给已经腐坏后,许多士兵已经倒在了这场严酷的寒冬中。他们别无选择……
定义in_game/events/situations/little_ice_age.txt:1637
1638type = country_event
1639category = situation_event
1640title = winter_events.17.title 雪之行军
1641desc = winter_events.17.desc Target Army的士兵们在崎岖地形中艰难跋涉已久。他们追击着一道又一道战线,行军仿佛永无止境。当他们在Target Location的营火旁蜷缩取暖时,严寒还是追上了他们。
冻伤的肢体、坏疽和低落的士气预示着这次战役的厄运。在发现日益减少的粮食补给已经腐坏后,许多士兵已经倒在了这场严酷的寒冬中。他们别无选择……
冻伤的肢体、坏疽和低落的士气预示着这次战役的厄运。在发现日益减少的粮食补给已经腐坏后,许多士兵已经倒在了这场严酷的寒冬中。他们别无选择……
1642outcome = neutral
1643image = "gfx/interface/illustrations/situation/little_ice_age.dds"
1644trigger = {
1645current_year >= 1650
1646current_year <= 1715
1648at_war = yes
1649any_army = {
1650count > 0
1651unit_location = {
1652OR = {
1653winter_level = severe
1654winter_level = normal
}
}
1657is_moving = yes
}
}
1661immediate = {
1662ordered_army = {
1663order_by = num_subunits
1664max = 1
1665check_range_bounds = no
1666save_scope_as = target_army
1667unit_location = {
1668save_scope_as = target_location
1669province = {
1670save_scope_as = target_province
}
}
}
}