事件

饥饿使人沦为盗匪

little_ice_age.105in_game/events/situations/little_ice_age.txt:2263
饥饿使人沦为盗匪

我们遭到了洗劫!

一伙盗贼在不满的守卫协助下闯入宫殿,肆意劫掠。他们卷走了部分国库储备和全部粮仓存粮。

这伙强盗藏身于闹饥荒的Target province,并与穷人和病人分享他们的赃物,从而赢得了民众的支持,而他们抢劫的消息也迅速传遍了全国。
此事严重损害到我们的声誉——我们看起来像是在民众挨饿时囤积粮的白痴暴君。

需要贵族社会阶级immediate农民社会阶级option 1robbed_treasury_variable变量after

定义in_game/events/situations/little_ice_age.txt:2263

2264hide_portraits = yes
2265type = country_event
2266category = situation_event
2267title = winter_events.100.title 饥饿使人沦为盗匪
2268desc = winter_events.100.desc 我们遭到了洗劫!

一伙盗贼在不满的守卫协助下闯入宫殿,肆意劫掠。他们卷走了部分国库储备和全部粮仓存粮。

这伙强盗藏身于闹饥荒的Target province,并与穷人和病人分享他们的赃物,从而赢得了民众的支持,而他们抢劫的消息也迅速传遍了全国。
此事严重损害到我们的声誉——我们看起来像是在民众挨饿时囤积粮的白痴暴君。
2269outcome = neutral
2270image = "gfx/interface/illustrations/situation/little_ice_age.dds"
2272trigger = {
2273country_type = location
2275capital ?= {
2275area = {
2275has_extended_winter = yes
}
}
2277capital.province.province_food_percentage > 0.5
2278any_province = {
2279NOT = {
2279capital.province = this
}
2280province_food_percentage < 0.1
}
2282gold > 3
}
2284illustration_tags = {
228510 = happy
228610 = exterior
}
2288immediate = {
2290ordered_province = {
2291limit = {
2291province_food_percentage < 0.1
}
2292order_by = population
2293max = 1
2294check_range_bounds = no
2295save_scope_as = target_province_scope
}
2297set_variable = {
2299value = {
2300add = capital.province.province_food
2301divide = 5
}
}
2304set_variable = {
2306value = {
2307value = gold
2308divide = 3
}
}
2311if = {
2312limit = {
2313any_rebel = {
2314has_support_from = pop_type:nobles
}
}
2317random_rebel = {
2318limit = {
2319has_support_from = pop_type:nobles
}
2321save_scope_as = target_rebel_scope
}
}
2324if = {
2325limit = {
2325NOT = {
2325exists = scope:target_rebel_scope
}
}
2326set_variable = {
2328value = scope:target_province_scope
}
}
}
2429after = {
2430if = {
2431limit = {
2431has_variable = robbed_treasury_variable
}
2432remove_variable = robbed_treasury_variable
}
}

选项

A把他们找出来吊死!
2334add_prestige = prestige_weak_penalty (-5)
2335add_stability = stability_weak_penalty (-2.5)
2336add_gold = {
2337value = {
2338value = root.var:robbed_treasury_variable
2339multiply = -1
}
}
2342add_gold_to_estate = {
2343estate_type = estate_type:peasants_estate
2344value = root.var:robbed_treasury_variable
}
2347if = {
2348limit = {
2348exists = scope:target_rebel_scope
}
2349scope:target_rebel_scope = {
2349add_rebel_progress = 0.5
}
2350scope:target_province_scope = {
2351every_location_in_province = {
2352every_pop = {
2353limit = {
2354owner = root
2355pop_type = pop_type:peasants
}
2357change_pop_allegiance = scope:target_rebel_scope
2358add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
}
2363else = {
2364create_rebel = {
2365name = winter_events.100.rebel_name Rebel Origin Province Variable叛军
2366category = estate
2367estate = peasants_estate
2368save_scope_as = target_rebel_scope
}
2370scope:target_province_scope = {
2371every_location_in_province = {
2372every_pop = {
2373limit = {
2374owner = root
2375pop_type = pop_type:peasants
}
2377change_pop_allegiance = scope:target_rebel_scope
2378add_pop_satisfaction = pop_satisfaction_extreme_penalty (-0.25)
}
}
}
}
B扭转舆论,向穷人发放粮食和钱币。
2386add_prestige = prestige_mild_penalty (-10)
2387add_stability = stability_weak_penalty (-2.5)
2389add_gold = {
2390value = {
2391value = root.var:robbed_treasury_variable
2392add = monthly_income_total
2393multiply = -3
}
}
2396add_gold_to_estate = {
2397estate_type = estate_type:peasants_estate
2398value = root.var:robbed_treasury_variable
}
2401scope:target_province_scope = {
2402change_province_food = root.var:provider_food_amount_variable
}
2404capital.province = {
2405change_province_food = {
2406value = root.var:provider_food_amount_variable
2407multiply = -1
}
}
C清洗宫殿的守卫。
2413add_prestige = prestige_severe_penalty (-15)
2415add_gold = {
2416value = {
2417value = root.var:robbed_treasury_variable
2418multiply = -1
}
}
2421add_gold_to_estate = {
2422estate_type = estate_type:peasants_estate
2423value = root.var:robbed_treasury_variable
}
2426add_army_tradition = army_tradition_weak_penalty (-2.5)
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