事件

将领的分歧

latinization_vs_hellenization.18in_game/events/government/D008_latinization_vs_hellenization.txt:2323
将领的分歧

我们的两位将领Target Character 1和Target Character 2在战术和训练方面存在公开分歧。他们的对抗可能会分裂军官队伍,让士兵在军事行动中困惑。这会导致军队分裂吗?无论如何,为了国家安全,我们最好终止他们的争吵。

需要Fate of the PhoenixDLCtrigger拉丁化 vs 罗马派社会价值观option 1, option 2

定义in_game/events/government/D008_latinization_vs_hellenization.txt:2323

2324type = country_event
2325title = latinization_vs_hellenization.18.title 将领的分歧
2326desc = latinization_vs_hellenization.18.desc 我们的两位将领Target Character 1和Target Character 2在战术和训练方面存在公开分歧。他们的对抗可能会分裂军官队伍,让士兵在军事行动中困惑。这会导致军队分裂吗?无论如何,为了国家安全,我们最好终止他们的争吵。
2327outcome = neutral
2328trigger = {
2330has_societal_value = societal_value_type:latinization_vs_hellenization
2331any_unit = {
2332count > 1
2333has_commander = yes
2334leader = {
2335NOR = {
2336is_heir = yes
2337is_ruler = yes
2338is_regent = yes
}
}
}
}
2344illustration_tags = {
234510 = angry
234610 = exterior
}
2349immediate = {
2350foreground = pop_type:soldiers
2350background = pop_type:soldiers
}
2352random_unit = {
2353limit = {
2354has_commander = yes
2355leader = {
2356NOR = {
2357is_heir = yes
2358is_ruler = yes
2359is_regent = yes
}
}
}
2364save_scope_as = target_unit_1
2366leader = {
2366save_scope_as = target_character_1
}
}
2369random_unit = {
2370limit = {
2371has_commander = yes
2372leader = {
2373NOR = {
2374this = scope:target_character_1
2375is_heir = yes
2376is_ruler = yes
2377is_regent = yes
}
}
}
2382save_scope_as = target_unit_2
2384leader = {
2384save_scope_as = target_character_2
}
}
2387random_list = {
23881 = {
2388set_variable = LvH_event_18_1_variable
}
23891 = {
2389set_variable = LvH_event_18_2_variable
}
23901 = {
2390set_variable = LvH_event_18_3_variable
}
}
2393random_list = {
23941 = {
2394set_variable = LvH_event_18_4_variable
}
23951 = {
2395set_variable = LvH_event_18_5_variable
}
23961 = {
2396set_variable = LvH_event_18_6_variable
}
}
}
2501after = {
2502hidden_effect = {
2503remove_variable = LvH_event_18_1_variable
2504remove_variable = LvH_event_18_2_variable
2505remove_variable = LvH_event_18_3_variable
2506remove_variable = LvH_event_18_4_variable
2507remove_variable = LvH_event_18_5_variable
2508remove_variable = LvH_event_18_6_variable
}
}

选项

A听从Target Character 1的建议。
2403switch = {
2404trigger = has_variable
2407if = {
2408limit = {
2408scope:target_character_1 = {
2408is_general = yes
}
}
2409add_army_tradition = army_tradition_mild_bonus (5)
}
2411else = {
2411add_navy_tradition = navy_tradition_mild_bonus (5)
}
}
2414if = {
2415limit = {
2415scope:target_character_1 = {
2415is_general = yes
}
}
2416if = {
2417limit = {
2417monthly_manpower > 0
}
2418add_yearly_manpower = 1
}
2420else = {
2420add_manpower = 1
}
}
2422else = {
2423if = {
2424limit = {
2424monthly_sailors > 0
}
2425add_yearly_sailors = 1
}
2427else = {
2427add_sailors = 0.25
}
}
}
2432scope:target_unit_1 = {
2433ordered_sub_unit = {
2434order_by = subunit_strength
2435max = 10
2436check_range_bounds = no
2437add_subunit_experience = {
25
100
}
}
}
}
}
2443if = {
2445change_societal_value = {
}
}
2450else = {
2451change_societal_value = {
}
}
BTarget Character 2是对的!
2461switch = {
2462trigger = has_variable
2465scope:target_unit_2 = {
2466ordered_sub_unit = {
2467order_by = subunit_strength
2468max = 10
2469check_range_bounds = no
2470add_subunit_experience = {
25
100
}
}
}
}
2475add_country_modifier = {
2477mode = extend
}
}
2482add_prestige = prestige_severe_bonus (15)
}
}
2486if = {
2488change_societal_value = {
}
}
2493else = {
2494change_societal_value = {
}
}
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