事件本版本新增

盟友间的裂痕

italian_wars.24in_game/events/situations/italian_wars.txt:1363
盟友间的裂痕

在Target Io内部,我们Court Title与Target Country之间的紧张关系已升至临界点。最初不过是些微小的分歧,如今却已恶化为公开的对立——Target Country方面公然质疑我们对同盟共同事业的忠诚。

一个四分五裂的联盟只会让伺机而动的外部势力坐收渔利,对任何人都毫无益处。我们既可以通过审慎的外交努力来弥合裂痕,也可以选择坚守立场,承担一切后果。但无论采取何种方式,我们都必须在裂痕蔓延至Target Io全体成员之前果断行动。

需要巴尔干联盟国际组织immediate法兰西联盟国际组织immediate, trigger神圣罗马联盟国际组织immediate, trigger伊比利亚联盟国际组织immediate, trigger第一意大利联盟国际组织immediate, trigger第二意大利联盟国际组织immediate, trigger第三意大利联盟国际组织immediate, trigger冷静特质option 1兼听兼信特质option 1recently_had_iw24_variable变量trigger

定义in_game/events/situations/italian_wars.txt:1363

1364type = country_event
1365category = situation_event
1367title = italian_wars.24.title 盟友间的裂痕
1368desc = italian_wars.24.desc 在Target Io内部,我们Court Title与Target Country之间的紧张关系已升至临界点。最初不过是些微小的分歧,如今却已恶化为公开的对立——Target Country方面公然质疑我们对同盟共同事业的忠诚。

一个四分五裂的联盟只会让伺机而动的外部势力坐收渔利,对任何人都毫无益处。我们既可以通过审慎的外交努力来弥合裂痕,也可以选择坚守立场,承担一切后果。但无论采取何种方式,我们都必须在裂痕蔓延至Target Io全体成员之前果断行动。
1369outcome = negative
1371image = "gfx/interface/illustrations/situation/italian_wars.dds"
1373trigger = {
1375NOT = {
1375has_variable = recently_had_iw24_variable
}
1376at_war = no
1378any_international_organizations_member_of = {
1379OR = {
1380international_organization_type = international_organization_type:italian_league_1
1381international_organization_type = international_organization_type:italian_league_2
1382international_organization_type = international_organization_type:italian_league_3
1383international_organization_type = international_organization_type:foreign_league_france
1384international_organization_type = international_organization_type:foreign_league_iberia
1385international_organization_type = international_organization_type:foreign_league_hre
}
1387total_members > 1
}
}
1391immediate = {
1392set_variable = {
1394years = 4
}
1397random_international_organizations_member_of = {
1398limit = {
1399OR = {}
}
1409save_scope_as = target_io
}
1412scope:target_io = {
1413random_international_organization_member = {
1414limit = {
1414this != root
}
1415save_scope_as = target_country
}
}
}

选项

A我们将伸出橄榄枝。
1422trigger = {
1423exists = ruler_or_regent
1424ruler_or_regent = {
1425OR = {
1426has_trait = calm
1427has_trait = well_advised
1428total_abilities >= 220
}
}
}
1433custom_tooltip = ruler_or_regent_skillful_diplomacy_saves_the_day Ruler Or Regent娴熟的外交手腕缓解了局势
B他们的不满与我们无关。
1438if = {
1439limit = {
1440scope:target_country = {
1441has_opinion = {
1441modifier = opinion_diplomatic_accord
1441target = root
}
}
}
1444remove_opinion = {
1444modifier = opinion_diplomatic_accord
1444target = scope:target_country
}
1445scope:target_country = {
1445remove_opinion = {
1445modifier = opinion_diplomatic_accord
1445target = root
}
}
}
1447if = {
1448limit = {
1449scope:target_country = {
1450NOT = {
1450has_opinion = {
1450modifier = opinion_diplomatic_misunderstanding
1450target = root
}
}
}
}
1453scope:target_country = {
1455modifier = opinion_diplomatic_misunderstanding
1456target = root
}
}
}
1460else = {
1460add_government_power = government_power_mild_penalty (-5)
}
© 2026 Soft Santa Cruz, S.L.U.。保留所有权利。非官方粉丝项目,与Paradox Interactive无关。游戏内容 © Paradox Interactive。 关于 · 隐私 · 法律声明